using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
using Variables;
|
|
using NaughtyAttributes;
|
|
|
|
public class CharacterInputController : MonoBehaviour
|
|
{
|
|
|
|
[SerializeField,Header("References")]
|
|
private CharacterController2D m_characterController;
|
|
|
|
[SerializeField]
|
|
private Reference<bool> m_playerInput;
|
|
|
|
[SerializeField,BoxGroup("Settings")]
|
|
private float m_speed = 2.0f;
|
|
|
|
[ShowNonSerializedField]
|
|
private Vector2 m_movement;
|
|
|
|
[ShowNonSerializedField]
|
|
private bool m_jump;
|
|
|
|
|
|
|
|
public void OnMove(InputAction.CallbackContext context)
|
|
{
|
|
m_movement = context.ReadValue<Vector2>();
|
|
}
|
|
|
|
public void OnJump(InputAction.CallbackContext context)
|
|
{
|
|
m_jump = context.ReadValueAsButton();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
m_characterController.Move(m_movement.x * m_speed,false ,m_jump);
|
|
m_playerInput.Value = m_movement.magnitude != 0 || m_jump;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|