using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Parallax : MonoBehaviour
|
|
{
|
|
private float length, startpos;
|
|
public GameObject cam;
|
|
public float parallaxEffect;
|
|
|
|
void Start()
|
|
{
|
|
startpos = transform.position.x;
|
|
length = GetComponent<SpriteRenderer>().bounds.size.x;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void FixedUpdate()
|
|
{
|
|
float dist = (cam.transform.position.x * parallaxEffect);
|
|
|
|
transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z);
|
|
}
|
|
}
|