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@ -8,16 +8,32 @@ public class PlatformMover : MonoBehaviour |
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[SerializeField] private Transform m_EndPos; |
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[SerializeField] private float m_Duration = 2f; |
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// Start is called before the first frame update
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void Start() |
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private Transform m_OldParent; |
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private void Update() |
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{ |
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transform.position = Vector2.Lerp(m_StartPos.position, m_EndPos.position, (Mathf.Sin(Time.time * m_Duration) + 1.0f) / 2.0f); |
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} |
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// Update is called once per frame
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void Update() |
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private void OnCollisionEnter2D(Collision2D collision) |
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{ |
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transform.position = Vector2.Lerp(m_StartPos.position, m_EndPos.position, (Mathf.Sin(Time.time * m_Duration) + 1.0f) / 2.0f); |
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var playerController = collision.gameObject.GetComponent<CharacterController2D>(); |
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if(playerController) |
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{ |
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m_OldParent = playerController.transform.parent; |
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playerController.transform.parent = transform; |
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} |
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} |
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private void OnCollisionExit2D(Collision2D collision) |
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{ |
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var playerController = collision.gameObject.GetComponent<CharacterController2D>(); |
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if(playerController) |
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{ |
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playerController.transform.parent = m_OldParent; |
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m_OldParent = null; |
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} |
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} |
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#if UNITY_EDITOR
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