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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Parallax : MonoBehaviour |
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{ |
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private float length, startpos; |
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public GameObject cam; |
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public float parallaxEffect; |
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void Start() |
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{ |
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startpos = transform.position.x; |
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length = GetComponent<SpriteRenderer>().bounds.size.x; |
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} |
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// Update is called once per frame
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void FixedUpdate() |
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{ |
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float dist = (cam.transform.position.x * parallaxEffect); |
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transform.position = new Vector3(startpos + dist, transform.position.y, transform.position.z); |
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} |
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} |