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@ -43,6 +43,12 @@ public class CharacterInputController : MonoBehaviour |
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m_isVictory.OnValueChanged += OnVictory; |
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} |
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private void OnDisable() |
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{ |
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m_isPlayerDead.OnValueChanged -= OnDeath; |
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m_isVictory.OnValueChanged -= OnVictory; |
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} |
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public void OnMove(InputAction.CallbackContext context) |
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{ |
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m_movement = context.ReadValue<Vector2>(); |
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