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Merge branch 'main' of https://git.joshuareason.com/Jam/GGJ_2022

# Conflicts:
#	Assets/Variables/Runtime/freezePlayer.asset
main
Joshua Reason 2 years ago
parent
commit
69ae9f37cd
74 changed files with 1017 additions and 152 deletions
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[SerializeField] private float m_FollowStrength = 3f;
[SerializeField] private bool m_FollowX = true;
[SerializeField] private bool m_FollowY = false;
[SerializeField] private float m_OffsetX = 0f;
[SerializeField] private float m_OffsetY = 2.0f;
private Camera m_Camera;
@ -22,8 +24,8 @@ public class CameraFollower : MonoBehaviour
if(Mathf.Abs(Player.transform.position.x - m_Camera.transform.position.x) > m_FollowStrength)
{
m_Camera.transform.Translate(
m_FollowX ? (m_FollowStrength + Player.transform.position.x - m_Camera.transform.position.x) * Time.deltaTime : 0,
m_FollowY ? (m_FollowStrength + Player.transform.position.y - m_Camera.transform.position.y) * Time.deltaTime : 0,
(m_FollowX ? (m_FollowStrength + Player.transform.position.x - m_Camera.transform.position.x - m_OffsetX) * Time.deltaTime : 0),
(m_FollowY ? (m_FollowStrength + Player.transform.position.y - m_Camera.transform.position.y - m_OffsetY) * Time.deltaTime : 0),
0);
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}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Parallax : MonoBehaviour
{
private float startpos_x, startpos_y;
public GameObject cam;
public float parallaxEffect_x;
public float parallaxEffect_y;
void Start()
{
startpos_x = transform.position.x;
startpos_y = transform.position.y;
}
// Update is called once per frame
void FixedUpdate()
{
float dist_x = (cam.transform.position.x * parallaxEffect_x);
float dist_y = (cam.transform.position.y * parallaxEffect_y);
transform.position = new Vector3(startpos_x + dist_x, startpos_y + dist_y, transform.position.z);
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformMover : MonoBehaviour
{
[SerializeField] private Transform m_StartPos;
[SerializeField] private Transform m_EndPos;
[SerializeField] private float m_Duration = 2f;
private Transform m_OldParent;
private void Update()
{
transform.position = Vector2.Lerp(m_StartPos.position, m_EndPos.position, (Mathf.Sin(Time.time * m_Duration) + 1.0f) / 2.0f);
}
private void OnCollisionEnter2D(Collision2D collision)
{
var playerController = collision.gameObject.GetComponent<CharacterController2D>();
if(playerController)
{
m_OldParent = playerController.transform.parent;
playerController.transform.parent = transform;
}
}
private void OnCollisionExit2D(Collision2D collision)
{
var playerController = collision.gameObject.GetComponent<CharacterController2D>();
if(playerController)
{
playerController.transform.parent = m_OldParent;
m_OldParent = null;
}
}
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawLine(m_StartPos.position, m_EndPos.position);
}
#endif
}

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