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@ -1,124 +1,123 @@ | |||
using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.InputSystem; | |||
using Variables; | |||
using NaughtyAttributes; | |||
public class CharacterInputController : MonoBehaviour | |||
{ | |||
[SerializeField, Header("References")] | |||
private CharacterController2D m_characterController; | |||
[SerializeField] | |||
private Reference<bool> m_playerInput; | |||
[SerializeField] | |||
private Reference<bool> m_noInputAllowed; | |||
[SerializeField] | |||
private Reference<bool> m_isPlayerDead; | |||
[SerializeField] | |||
private Reference<bool> m_isVictory; | |||
[SerializeField] | |||
private Animator m_animator; | |||
[SerializeField] | |||
private AudioClip m_DeathSound; | |||
[SerializeField] | |||
private AudioClip m_VictoryClip; | |||
[SerializeField] | |||
private AudioClip m_JumpSound; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float m_speed = 2.0f; | |||
[ShowNonSerializedField] | |||
private Vector2 m_movement; | |||
[ShowNonSerializedField] | |||
private bool m_jump; | |||
private void OnEnable() | |||
{ | |||
m_isPlayerDead.OnValueChanged += OnDeath; | |||
m_isVictory.OnValueChanged += OnVictory; | |||
} | |||
private void OnDisable() | |||
{ | |||
m_isPlayerDead.OnValueChanged -= OnDeath; | |||
m_isVictory.OnValueChanged -= OnVictory; | |||
} | |||
public void OnMove(InputAction.CallbackContext context) | |||
{ | |||
m_movement = context.ReadValue<Vector2>(); | |||
} | |||
public void OnJump(InputAction.CallbackContext context) | |||
{ | |||
m_jump = context.ReadValueAsButton(); | |||
} | |||
private void Update() | |||
{ | |||
if (!m_noInputAllowed) | |||
{ | |||
m_characterController.Move(m_movement.x * m_speed, false, m_jump); | |||
m_playerInput.Value = m_movement.magnitude != 0 || m_jump; | |||
} | |||
else | |||
{ | |||
m_characterController.Move(0, false, false); | |||
m_playerInput.Value = false; | |||
} | |||
m_animator.SetBool("isMoving", m_playerInput); | |||
} | |||
public void OnLandHappened() | |||
{ | |||
using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.InputSystem; | |||
using Variables; | |||
using NaughtyAttributes; | |||
public class CharacterInputController : MonoBehaviour | |||
{ | |||
[SerializeField, Header("References")] | |||
private CharacterController2D m_characterController; | |||
[SerializeField] | |||
private Reference<bool> m_playerInput; | |||
[SerializeField] | |||
private Reference<bool> m_noInputAllowed; | |||
[SerializeField] | |||
private Reference<bool> m_isPlayerDead; | |||
[SerializeField] | |||
private Reference<bool> m_isVictory; | |||
[SerializeField] | |||
private Animator m_animator; | |||
[SerializeField] | |||
private AudioClip m_DeathSound; | |||
[SerializeField] | |||
private AudioClip m_VictoryClip; | |||
[SerializeField] | |||
private AudioClip m_JumpSound; | |||
[SerializeField, BoxGroup("Settings")] | |||
private float m_speed = 2.0f; | |||
[ShowNonSerializedField] | |||
private Vector2 m_movement; | |||
[ShowNonSerializedField] | |||
private bool m_jump; | |||
private void OnEnable() | |||
{ | |||
m_isPlayerDead.OnValueChanged += OnDeath; | |||
m_isVictory.OnValueChanged += OnVictory; | |||
} | |||
private void OnDisable() | |||
{ | |||
m_isPlayerDead.OnValueChanged -= OnDeath; | |||
m_isVictory.OnValueChanged -= OnVictory; | |||
} | |||
public void OnMove(InputAction.CallbackContext context) | |||
{ | |||
m_movement = context.ReadValue<Vector2>(); | |||
} | |||
public void OnJump(InputAction.CallbackContext context) | |||
{ | |||
m_jump = context.ReadValueAsButton(); | |||
} | |||
private void Update() | |||
{ | |||
if (!m_noInputAllowed) | |||
{ | |||
m_characterController.Move(m_movement.x * m_speed, false, m_jump); | |||
m_playerInput.Value = m_movement.magnitude != 0 || m_jump; | |||
} | |||
else | |||
{ | |||
m_characterController.Move(0, false, false); | |||
m_playerInput.Value = false; | |||
} | |||
m_animator.SetBool("isMoving", m_playerInput); | |||
} | |||
public void OnLandHappened() | |||
{ | |||
m_animator.SetTrigger("Land"); | |||
} | |||
public void OnJumpHappened() | |||
{ | |||
m_animator.SetTrigger("Land"); | |||
} | |||
public void OnJumpHappened() | |||
{ | |||
m_animator.SetTrigger("Land"); | |||
//AudioSource.PlayClipAtPoint(m_JumpSound, transform.position); | |||
} | |||
public void OnDeath(bool value) | |||
{ | |||
//AudioSource.PlayClipAtPoint(m_JumpSound, transform.position); | |||
} | |||
public void OnDeath(bool value) | |||
{ | |||
if (value) | |||
{ | |||
m_animator.SetTrigger("Death"); | |||
AudioSource.PlayClipAtPoint(m_DeathSound, transform.position); | |||
} | |||
else | |||
m_animator.SetTrigger("Respawn"); | |||
} | |||
public void OnVictory(bool value) | |||
{ | |||
m_animator.SetTrigger("Death"); | |||
AudioSource.PlayClipAtPoint(m_DeathSound, transform.position); | |||
} | |||
else | |||
m_animator.SetTrigger("Respawn"); | |||
} | |||
public void OnVictory(bool value) | |||
{ | |||
if (value) | |||
{ | |||
m_animator.SetTrigger("Victory"); | |||
AudioSource.PlayClipAtPoint(m_VictoryClip, transform.position); | |||
} | |||
} | |||
} | |||
m_animator.SetTrigger("Victory"); | |||
AudioSource.PlayClipAtPoint(m_VictoryClip, transform.position); | |||
} | |||
} | |||
} |
@ -0,0 +1,77 @@ | |||
using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
using UnityEngine.SceneManagement; | |||
using UnityEngine.UI; | |||
using TMPro; | |||
public class HowToPlayController : MonoBehaviour | |||
{ | |||
[SerializeField] | |||
private MaskableGraphic[] graphics; | |||
[SerializeField] | |||
private float fadeTime = 1.0f; | |||
[SerializeField] | |||
private float showTime = 3; | |||
[SerializeField] | |||
private string NextLevel = "Level 1"; | |||
IEnumerator Start() | |||
{ | |||
float elapsedTime = 0; | |||
Color color; | |||
while (elapsedTime < fadeTime) | |||
{ | |||
foreach(MaskableGraphic g in graphics) | |||
{ | |||
color = g.color; | |||
color.a = elapsedTime / fadeTime; | |||
g.color = color; | |||
yield return new WaitForEndOfFrame(); | |||
elapsedTime += Time.deltaTime; | |||
} | |||
} | |||
foreach (MaskableGraphic g in graphics) | |||
{ | |||
color = g.color; | |||
color.a = 1; | |||
g.color = color; | |||
} | |||
yield return new WaitForSeconds(showTime); | |||
elapsedTime = 0; | |||
while (elapsedTime < fadeTime) | |||
{ | |||
foreach (MaskableGraphic g in graphics) | |||
{ | |||
color = g.color; | |||
color.a = 1 - elapsedTime / fadeTime; | |||
g.color = color; | |||
yield return new WaitForEndOfFrame(); | |||
elapsedTime += Time.deltaTime; | |||
} | |||
} | |||
foreach (MaskableGraphic g in graphics) | |||
{ | |||
color = g.color; | |||
color.a = 0; | |||
g.color = color; | |||
} | |||
SceneManager.LoadScene(NextLevel); | |||
} | |||
} |
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