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size 1728849 |
@ -0,0 +1,30 @@ | |||||
using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class CameraFollower : MonoBehaviour | |||||
{ | |||||
public GameObject Player; | |||||
[SerializeField] private float m_FollowStrength = 3f; | |||||
[SerializeField] private bool m_FollowX = true; | |||||
[SerializeField] private bool m_FollowY = false; | |||||
private Camera m_Camera; | |||||
private void Start() | |||||
{ | |||||
m_Camera = GetComponent<Camera>(); | |||||
} | |||||
private void Update() | |||||
{ | |||||
if(Mathf.Abs(Player.transform.position.x - m_Camera.transform.position.x) > m_FollowStrength) | |||||
{ | |||||
m_Camera.transform.Translate( | |||||
m_FollowX ? (m_FollowStrength + Player.transform.position.x - m_Camera.transform.position.x) * Time.deltaTime : 0, | |||||
m_FollowY ? (m_FollowStrength + Player.transform.position.y - m_Camera.transform.position.y) * Time.deltaTime : 0, | |||||
0); | |||||
} | |||||
} | |||||
} |
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