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More death SFX!

main
Tau-er\Bobbster 2 years ago
parent
commit
2caf80e3ca
46 changed files with 501 additions and 369 deletions
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  40. BIN
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  41. BIN
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  43. BIN
      Assets/Scenes/Official Levels/Level 4.unity
  44. BIN
      Assets/Scenes/Template Level.unity
  45. +30
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Assets/Scripts/Character/CharacterInputController.cs View File

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[SerializeField] [SerializeField]
private AudioClip m_JumpSound; private AudioClip m_JumpSound;
[SerializeField]
private AudioClip m_LandSound;
[SerializeField]
private AudioClip m_SpikeSound;
[SerializeField]
private AudioClip m_PoisonSound;
[SerializeField]
private AudioClip m_MooseSound;
[SerializeField, BoxGroup("Settings")] [SerializeField, BoxGroup("Settings")]
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public void OnLandHappened() public void OnLandHappened()
{ {
m_animator.SetTrigger("Land"); m_animator.SetTrigger("Land");
AudioSource.PlayClipAtPoint(m_LandSound, transform.position);
} }
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{ {
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AudioSource.PlayClipAtPoint(m_JumpSound, transform.position);
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public void OnDeath(bool value) public void OnDeath(bool value)
{ {
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} }
} }
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log($"Collision with {collision.gameObject.name}");
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AudioSource.PlayClipAtPoint(m_SpikeSound, transform.position);
}
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}

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