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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using Variables; |
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public class MonsterHitbox : MonoBehaviour, IResettable |
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{ |
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[SerializeField] |
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Variable<bool> m_onPlayerDeath; |
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public void OnLevelLoad() |
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{ |
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} |
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public void OnResetEnd() |
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{ |
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gameObject.layer = LayerMask.NameToLayer("Default"); |
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} |
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public IEnumerator OnResetStart(float time) |
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{ |
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yield break; |
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} |
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private void OnTriggerEnter2D(Collider2D collision) |
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{ |
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Debug.Log($"Collision with {collision.gameObject.name}"); |
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if (collision.CompareTag("Player")) |
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{ |
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gameObject.layer = LayerMask.NameToLayer("Always Visible"); |
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m_onPlayerDeath.Value = true; |
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} |
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} |
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} |