|
|
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class Float : MonoBehaviour
- {
- [SerializeField]
- private Vector3 m_direction;
-
- [SerializeField]
- private float m_speed;
-
- private Vector3 m_startPosition;
- private float m_randomOffset;
-
- // Start is called before the first frame update
- void Start()
- {
- m_startPosition = transform.position;
- m_randomOffset = Random.Range(0.0f, 1.0f);
- }
-
- // Update is called once per frame
- void Update()
- {
- transform.position = m_startPosition + Mathf.Sin(Time.time * m_speed + m_randomOffset) * m_direction;
- }
- }
|