Global Game Jam 2022
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2 years ago
  1. # ---> Unity
  2. # This .gitignore file should be placed at the root of your Unity project directory
  3. #
  4. # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
  5. #
  6. /[Ll]ibrary/
  7. /[Tt]emp/
  8. /[Oo]bj/
  9. /[Bb]uild/
  10. /[Bb]uilds/
  11. /[Ll]ogs/
  12. /[Uu]ser[Ss]ettings/
  13. # MemoryCaptures can get excessive in size.
  14. # They also could contain extremely sensitive data
  15. /[Mm]emoryCaptures/
  16. # Asset meta data should only be ignored when the corresponding asset is also ignored
  17. !/[Aa]ssets/**/*.meta
  18. # Uncomment this line if you wish to ignore the asset store tools plugin
  19. # /[Aa]ssets/AssetStoreTools*
  20. # Autogenerated Jetbrains Rider plugin
  21. /[Aa]ssets/Plugins/Editor/JetBrains*
  22. # Visual Studio cache directory
  23. .vs/
  24. # Gradle cache directory
  25. .gradle/
  26. # Autogenerated VS/MD/Consulo solution and project files
  27. ExportedObj/
  28. .consulo/
  29. *.csproj
  30. *.unityproj
  31. *.sln
  32. *.suo
  33. *.tmp
  34. *.user
  35. *.userprefs
  36. *.pidb
  37. *.booproj
  38. *.svd
  39. *.pdb
  40. *.mdb
  41. *.opendb
  42. *.VC.db
  43. # Unity3D generated meta files
  44. *.pidb.meta
  45. *.pdb.meta
  46. *.mdb.meta
  47. # Unity3D generated file on crash reports
  48. sysinfo.txt
  49. # Builds
  50. *.apk
  51. *.aab
  52. *.unitypackage
  53. # Crashlytics generated file
  54. crashlytics-build.properties
  55. # Packed Addressables
  56. /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
  57. # Temporary auto-generated Android Assets
  58. /[Aa]ssets/[Ss]treamingAssets/aa.meta
  59. /[Aa]ssets/[Ss]treamingAssets/aa/*
  60. # don't ignore keep files
  61. !.gitkeep