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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Variables;
-
- public class KillPlayer : MonoBehaviour
- {
- [SerializeField]
- private Reference<bool> m_isDead;
-
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- if (collision.CompareTag("Player"))
- m_isDead.Value = true;
- }
-
-
- }
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