using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class YeetHandle : MonoBehaviour
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{
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private BoxCollider m_handleArea;
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public bool held { get; set; }
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public GameObject lastHeld { get; set; }
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// Start is called before the first frame update
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void Start()
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{
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m_handleArea = gameObject.AddComponent<BoxCollider>();
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m_handleArea.isTrigger = true;
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m_handleArea.size = new Vector3(2, 2, 2);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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