using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RandomizeAnimation : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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Animator animator = GetComponent<Animator>();
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animator.speed = Random.Range(0.9f, 1.1f);
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animator.Play("Toddle", -1, Random.Range(0f, 1f));
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}
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}
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