Global Game Jam 2021
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656 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawner : MonoBehaviour
{
public GameObject childPrefab;
public float spawnTime;
private float timer = 0;
public int startingAmount = 100;
void Start()
{
for (int x = 0; x < startingAmount; x++)
{
SpawnBaby();
}
}
public void SpawnBaby()
{
float _x = Random.Range(-45, 45);
float _z = Random.Range(-35, 35);
var _newChild = Instantiate(childPrefab, new Vector3(_x, 1.5f, _z), Quaternion.identity);
_newChild.transform.parent = this.transform;
}
}