using System.Collections; using System.Collections.Generic; using UnityEngine; public class spawner : MonoBehaviour { public GameObject childPrefab; public float spawnTime; private float timer = 0; void Start() { } // Update is called once per frame void Update() { timer += Time.deltaTime; float _x = Random.Range(-40, 40); float _z = Random.Range(-40, 40); if (timer > spawnTime) { var _newChild = Instantiate(childPrefab, new Vector3(_x, 0.5f, _z), Quaternion.identity); _newChild.transform.parent = this.transform; timer = 0; } } }