using System.Collections; using System.Collections.Generic; using UnityEngine; public class HowToCycler : MonoBehaviour { [SerializeField] private GameObject[] m_AllPanels; private int m_count; private void OnEnable() { m_count = 0; foreach (GameObject panel in m_AllPanels) panel.SetActive(false); m_AllPanels[0].SetActive(true); } public void OnClickNext() { foreach(GameObject panel in m_AllPanels) panel.SetActive(false); m_count = (m_count + 1) % m_AllPanels.Length; m_AllPanels[m_count].SetActive(true); } private void OnClickBack() { } }