using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
public class LookAtCamera : MonoBehaviour
{
    private void Awake()
    {
        UpdateRotation();
    }

    [ContextMenu("Update Rotation")]
    public void UpdateRotation()
    {
        var _cameraObj = Camera.main.gameObject;
        transform.rotation = _cameraObj.transform.rotation;
        transform.Rotate(new Vector3(0, 180, 0));
    }

    private void LateUpdate()
    {
        UpdateRotation();
    }
}