using System.Collections; using System.Collections.Generic; using UnityEngine; public class spawner : MonoBehaviour { public GameObject childPrefab; public float spawnTime; private float timer = 0; public int startingAmount = 100; void Start() { for (int x = 0; x < startingAmount; x++) { SpawnBaby(); } } public void SpawnBaby() { float _x = Random.Range(-45, 45); float _z = Random.Range(-35, 35); var _newChild = Instantiate(childPrefab, new Vector3(_x, 1.5f, _z), Quaternion.identity); _newChild.transform.parent = this.transform; } }