using System.Collections; using System.Collections.Generic; using UnityEngine; using NaughtyAttributes; using Variables; public class JoinManager : MonoBehaviour { [SerializeField] private float m_JoinTime = 10; [SerializeField] private Reference m_CountDown; [SerializeField] private PlayerManager m_playerManager; [SerializeField,Scene] private string m_nextScene; // Start is called before the first frame update void Start() { m_playerManager.AllowJoin(true); StartCoroutine(DoCountDown(m_JoinTime)); } private IEnumerator DoCountDown(float totalTime) { m_CountDown.Value = totalTime; while (m_CountDown > 0) { m_CountDown.Value -= Time.deltaTime; yield return new WaitForEndOfFrame(); } CountDownFinished(); } private void CountDownFinished() { m_playerManager.AllowJoin(false); UnityEngine.SceneManagement.SceneManager.LoadScene(m_nextScene); } }