using System.Collections; using System.Collections.Generic; using UnityEngine; public class YeetHandle : MonoBehaviour { private BoxCollider m_handleArea; public bool held { get; set; } public GameObject lastHeld { get; set; } // Start is called before the first frame update void Start() { m_handleArea = gameObject.AddComponent(); m_handleArea.isTrigger = true; m_handleArea.size = new Vector3(2, 2, 2); } // Update is called once per frame void Update() { } }