using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerJoinIcon : MonoBehaviour
{

    private PlayerData m_data;
    private Vector3 m_startingScale;


    private void OnEnable()
    {
        m_startingScale = transform.localScale;
        Debug.Log("New player awake");
        if (m_data != null)
        {
            m_data.Input.currentActionMap.FindAction("Ping").started += OnPlayerPing;
            m_data.Input.currentActionMap.FindAction("Ping").canceled += OnPlayerPing;
        }

        
    }

    public void Initialise(PlayerData data)
    {
        Debug.Log("Initialised new Player");
        m_data = data;
    }

    public void OnPlayerPing(InputAction.CallbackContext args)
    {
        Debug.Log($"Ping: {args.phase}");
        if (args.phase == InputActionPhase.Started)
            transform.localScale = m_startingScale * 1.1f;
        else if (args.phase == InputActionPhase.Canceled)
            transform.localScale = m_startingScale;
    }


}