using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class PlayerJoinIcon : MonoBehaviour { private PlayerData m_data; private Vector3 m_startingScale; private void OnEnable() { m_startingScale = transform.localScale; Debug.Log("New player awake"); if (m_data != null) { m_data.Input.currentActionMap.FindAction("Ping").started += OnPlayerPing; m_data.Input.currentActionMap.FindAction("Ping").canceled += OnPlayerPing; } } public void Initialise(PlayerData data) { Debug.Log("Initialised new Player"); m_data = data; } public void OnPlayerPing(InputAction.CallbackContext args) { Debug.Log($"Ping: {args.phase}"); if (args.phase == InputActionPhase.Started) transform.localScale = m_startingScale * 1.1f; else if (args.phase == InputActionPhase.Canceled) transform.localScale = m_startingScale; } }