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@ -1,6 +1,7 @@ |
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using System.Collections; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class ParentBehaviour : MonoBehaviour |
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public class ParentBehaviour : MonoBehaviour |
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{ |
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{ |
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@ -31,8 +32,11 @@ public class ParentBehaviour : MonoBehaviour |
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private void Start() |
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private void Start() |
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{ |
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{ |
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parentBodyObj.GetComponent<MeshRenderer>().material.mainTexture = parentBases[Random.Range(0, parentBases.Length)]; |
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parentFaceObj.GetComponent<MeshRenderer>().material.mainTexture = parentFaceNeutral; |
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Texture _displayGraphic = parentBases[Random.Range(0, parentBases.Length)]; |
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parentBodyObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f); |
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_displayGraphic = parentFaceNeutral; |
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parentFaceObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f); |
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} |
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} |
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[ContextMenu("Get Random Child")] |
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[ContextMenu("Get Random Child")] |
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@ -45,13 +49,10 @@ public class ParentBehaviour : MonoBehaviour |
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child = babySpawner.transform.GetChild(_childIndex).gameObject; |
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child = babySpawner.transform.GetChild(_childIndex).gameObject; |
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if (otherParent.child != null) |
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if (!ReferenceEquals(child, otherParent.child) || otherParent.child == null) |
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{ |
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{ |
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if (child != otherParent.child) |
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{ |
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//this prevents both parents asking for the same child
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_validChild = true; |
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} |
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//this prevents both parents asking for the same child
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_validChild = true; |
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} |
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} |
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} |
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} |
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Randomizer _childRandomizer = child.GetComponent<Randomizer>(); |
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Randomizer _childRandomizer = child.GetComponent<Randomizer>(); |
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@ -67,6 +68,8 @@ public class ParentBehaviour : MonoBehaviour |
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order.Insert(Random.Range(0, order.Count), "eye"); |
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order.Insert(Random.Range(0, order.Count), "eye"); |
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order.Insert(Random.Range(0, order.Count), "top"); |
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order.Insert(Random.Range(0, order.Count), "top"); |
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order.Insert(Random.Range(0, order.Count), "bottom"); |
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order.Insert(Random.Range(0, order.Count), "bottom"); |
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GiveFirstDetail(); |
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} |
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} |
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public bool CheckChild(GameObject _child) |
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public bool CheckChild(GameObject _child) |
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@ -83,36 +86,43 @@ public class ParentBehaviour : MonoBehaviour |
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public Texture GiveDetails(GameObject _child) |
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public Texture GiveDetails(GameObject _child) |
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{ |
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{ |
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for (int i = 0; i < order.Count; i++) |
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for (int i = 0; i < order.Count; i++) |
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{ |
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{ |
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switch (order[i]){ |
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switch (order[i]){ |
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case "base": |
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case "base": |
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if (child.GetComponent<Randomizer>().baseObj.GetComponent<MeshRenderer>().material.mainTexture != baseVis) |
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if (_child.GetComponent<Randomizer>().baseObj.GetComponent<MeshRenderer>().material.mainTexture.name != baseVis.name) |
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{ |
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{ |
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print("returning baseVis"); |
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return baseVis; |
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return baseVis; |
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} |
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} |
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break; |
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break; |
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case "hat": |
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case "hat": |
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if (child.GetComponent<Randomizer>().hatObj.GetComponent<MeshRenderer>().material.mainTexture != hatVis) |
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if (_child.GetComponent<Randomizer>().hatObj.GetComponent<MeshRenderer>().material.mainTexture.name != hatVis.name) |
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{ |
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{ |
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print("returning hatVis"); |
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return hatVis; |
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return hatVis; |
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} |
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} |
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break; |
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break; |
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case "eye": |
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case "eye": |
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if (child.GetComponent<Randomizer>().eyeObj.GetComponent<MeshRenderer>().material.mainTexture != eyeVis) |
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if (_child.GetComponent<Randomizer>().eyeObj.GetComponent<MeshRenderer>().material.mainTexture.name != eyeVis.name) |
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{ |
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{ |
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print("returning eyeVis"); |
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return eyeVis; |
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return eyeVis; |
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} |
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} |
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break; |
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break; |
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case "top": |
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case "top": |
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if (child.GetComponent<Randomizer>().topObj.GetComponent<MeshRenderer>().material.mainTexture != topVis) |
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if (_child.GetComponent<Randomizer>().topObj.GetComponent<MeshRenderer>().material.mainTexture.name != topVis.name) |
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{ |
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{ |
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print("returning topVis"); |
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return topVis; |
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return topVis; |
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} |
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} |
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break; |
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break; |
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case "bottom": |
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case "bottom": |
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if (child.GetComponent<Randomizer>().bottomObj.GetComponent<MeshRenderer>().material.mainTexture != bottomVis) |
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if (_child.GetComponent<Randomizer>().bottomObj.GetComponent<MeshRenderer>().material.mainTexture.name != bottomVis.name) |
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{ |
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{ |
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print("returning bottomVis"); |
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return bottomVis; |
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return bottomVis; |
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} |
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} |
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break; |
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break; |
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@ -123,21 +133,54 @@ public class ParentBehaviour : MonoBehaviour |
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return null; |
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return null; |
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} |
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} |
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private void OnTriggerEnter(Collider other) |
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public void GiveFirstDetail() |
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{ |
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{ |
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if (other.gameObject.tag == "child") |
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Texture _displayGraphic; |
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switch (order[0]) |
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{ |
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{ |
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if (CheckChild(other.gameObject)) |
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{ |
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//this is the correct child
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} |
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else |
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case "base": |
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_displayGraphic = baseVis; |
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break; |
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case "hat": |
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_displayGraphic = hatVis; |
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break; |
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case "eye": |
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_displayGraphic = eyeVis; |
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break; |
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case "top": |
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_displayGraphic = topVis; |
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break; |
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case "bottom": |
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_displayGraphic = bottomVis; |
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break; |
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default: |
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_displayGraphic = null; |
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break; |
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} |
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parentDialougeObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f); |
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} |
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private void OnCollisionEnter(Collision collision) |
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{ |
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if (child != null) |
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{ |
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if (collision.collider.gameObject.tag == "Child") |
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{ |
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{ |
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Texture _displayGraphic = GiveDetails(other.gameObject); |
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//display the display graphic
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parentDialougeObj.GetComponent<MeshRenderer>().material.mainTexture = _displayGraphic; |
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if (CheckChild(collision.collider.gameObject)) |
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{ |
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print("correct child"); |
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//this is the correct child
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} |
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else |
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{ |
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Texture _displayGraphic = GiveDetails(collision.collider.gameObject); |
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//display the display graphic
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parentDialougeObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f); |
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//yeet child back to centre of room
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//child = collision.collider.gameObject
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |