Browse Source

Merge branch 'develop' of https://git.joshuareason.com/Jam/GGJ_2021 into develop

develop
Joshua Reason 3 years ago
parent
commit
8c1acae133
74 changed files with 1497 additions and 35 deletions
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      Assets/Baby.prefab
  2. +71
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      Assets/ParentBehaviour.cs
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+ 2
- 1
Assets/Baby.prefab View File

@ -422,7 +422,7 @@ GameObject:
- component: {fileID: 933390416532010} - component: {fileID: 933390416532010}
m_Layer: 0 m_Layer: 0
m_Name: Baby m_Name: Baby
m_TagString: Untagged
m_TagString: Child
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
@ -539,6 +539,7 @@ MonoBehaviour:
faceObj: {fileID: 1577162025261597670} faceObj: {fileID: 1577162025261597670}
topObj: {fileID: 6588930193113420027} topObj: {fileID: 6588930193113420027}
bottomObj: {fileID: 4834944236669872262} bottomObj: {fileID: 4834944236669872262}
m_RandomizeOnAwake: 0
--- !u!114 &933390416532010 --- !u!114 &933390416532010
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

+ 71
- 24
Assets/ParentBehaviour.cs View File

@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class ParentBehaviour : MonoBehaviour public class ParentBehaviour : MonoBehaviour
{ {
@ -31,8 +32,11 @@ public class ParentBehaviour : MonoBehaviour
private void Start() private void Start()
{ {
parentBodyObj.GetComponent<MeshRenderer>().material.mainTexture = parentBases[Random.Range(0, parentBases.Length)];
parentFaceObj.GetComponent<MeshRenderer>().material.mainTexture = parentFaceNeutral;
Texture _displayGraphic = parentBases[Random.Range(0, parentBases.Length)];
parentBodyObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f);
_displayGraphic = parentFaceNeutral;
parentFaceObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f);
} }
[ContextMenu("Get Random Child")] [ContextMenu("Get Random Child")]
@ -45,13 +49,10 @@ public class ParentBehaviour : MonoBehaviour
child = babySpawner.transform.GetChild(_childIndex).gameObject; child = babySpawner.transform.GetChild(_childIndex).gameObject;
if (otherParent.child != null)
if (!ReferenceEquals(child, otherParent.child) || otherParent.child == null)
{ {
if (child != otherParent.child)
{
//this prevents both parents asking for the same child
_validChild = true;
}
//this prevents both parents asking for the same child
_validChild = true;
} }
} }
Randomizer _childRandomizer = child.GetComponent<Randomizer>(); Randomizer _childRandomizer = child.GetComponent<Randomizer>();
@ -67,6 +68,8 @@ public class ParentBehaviour : MonoBehaviour
order.Insert(Random.Range(0, order.Count), "eye"); order.Insert(Random.Range(0, order.Count), "eye");
order.Insert(Random.Range(0, order.Count), "top"); order.Insert(Random.Range(0, order.Count), "top");
order.Insert(Random.Range(0, order.Count), "bottom"); order.Insert(Random.Range(0, order.Count), "bottom");
GiveFirstDetail();
} }
public bool CheckChild(GameObject _child) public bool CheckChild(GameObject _child)
@ -83,36 +86,43 @@ public class ParentBehaviour : MonoBehaviour
public Texture GiveDetails(GameObject _child) public Texture GiveDetails(GameObject _child)
{ {
for (int i = 0; i < order.Count; i++) for (int i = 0; i < order.Count; i++)
{ {
switch (order[i]){ switch (order[i]){
case "base": case "base":
if (child.GetComponent<Randomizer>().baseObj.GetComponent<MeshRenderer>().material.mainTexture != baseVis)
if (_child.GetComponent<Randomizer>().baseObj.GetComponent<MeshRenderer>().material.mainTexture.name != baseVis.name)
{ {
print("returning baseVis");
return baseVis; return baseVis;
} }
break; break;
case "hat": case "hat":
if (child.GetComponent<Randomizer>().hatObj.GetComponent<MeshRenderer>().material.mainTexture != hatVis)
if (_child.GetComponent<Randomizer>().hatObj.GetComponent<MeshRenderer>().material.mainTexture.name != hatVis.name)
{ {
print("returning hatVis");
return hatVis; return hatVis;
} }
break; break;
case "eye": case "eye":
if (child.GetComponent<Randomizer>().eyeObj.GetComponent<MeshRenderer>().material.mainTexture != eyeVis)
if (_child.GetComponent<Randomizer>().eyeObj.GetComponent<MeshRenderer>().material.mainTexture.name != eyeVis.name)
{ {
print("returning eyeVis");
return eyeVis; return eyeVis;
} }
break; break;
case "top": case "top":
if (child.GetComponent<Randomizer>().topObj.GetComponent<MeshRenderer>().material.mainTexture != topVis)
if (_child.GetComponent<Randomizer>().topObj.GetComponent<MeshRenderer>().material.mainTexture.name != topVis.name)
{ {
print("returning topVis");
return topVis; return topVis;
} }
break; break;
case "bottom": case "bottom":
if (child.GetComponent<Randomizer>().bottomObj.GetComponent<MeshRenderer>().material.mainTexture != bottomVis)
if (_child.GetComponent<Randomizer>().bottomObj.GetComponent<MeshRenderer>().material.mainTexture.name != bottomVis.name)
{ {
print("returning bottomVis");
return bottomVis; return bottomVis;
} }
break; break;
@ -123,21 +133,58 @@ public class ParentBehaviour : MonoBehaviour
return null; return null;
} }
private void OnTriggerEnter(Collider other)
public void GiveFirstDetail()
{ {
if (other.gameObject.tag == "child")
Texture _displayGraphic;
switch (order[0])
{ {
if (CheckChild(other.gameObject))
{
//this is the correct child
}
else
case "base":
_displayGraphic = baseVis;
break;
case "hat":
_displayGraphic = hatVis;
break;
case "eye":
_displayGraphic = eyeVis;
break;
case "top":
_displayGraphic = topVis;
break;
case "bottom":
_displayGraphic = bottomVis;
break;
default:
_displayGraphic = null;
break;
}
parentDialougeObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f);
}
private void OnCollisionEnter(Collision collision)
{
if (child != null)
{
if (collision.collider.gameObject.tag == "Child")
{ {
Texture _displayGraphic = GiveDetails(other.gameObject);
//display the display graphic
parentDialougeObj.GetComponent<MeshRenderer>().material.mainTexture = _displayGraphic;
if (CheckChild(collision.collider.gameObject))
{
print("correct child");
//this is the correct child
}
else
{
Texture _displayGraphic = GiveDetails(collision.collider.gameObject);
//display the display graphic
parentDialougeObj.GetComponent<Image>().sprite = Sprite.Create((Texture2D)_displayGraphic, new Rect(0.0f, 0.0f, _displayGraphic.width, _displayGraphic.height), new Vector2(0.5f, 0.5f), 100.0f);
//yeet child back to centre of room
Debug.Log("ParentBehaviour.OnCollissionEnter: Yeet Back Child");
GameObject lastHeldPlayer = collision.collider.gameObject.GetComponent<YeetHandle>().lastHeld;
float yeetBackForce = 15f;
Vector3 yeetBackVelocity = (-1 * lastHeldPlayer.transform.forward * yeetBackForce) + lastHeldPlayer.transform.up * yeetBackForce;
collision.collider.gameObject.GetComponent<Rigidbody>().velocity = yeetBackVelocity;
}
} }
} }
} }
} }

BIN
Assets/Scenes/Base Layout.unity (Stored with Git LFS) View File

size 654965

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Assets/Scenes/MainGameplayScene.unity (Stored with Git LFS) View File

size 721162

+ 14
- 0
Assets/Scripts/Behaviours/YeetController.cs View File

@ -9,6 +9,9 @@ public class YeetController : InputBehaviour
public GameObject handCarryingPosition; public GameObject handCarryingPosition;
public GameObject parent { get; set; } public GameObject parent { get; set; }
public AudioClip[] yeetClips;
public AudioClip[] childClips;
public float yeetVelocity = 5f; public float yeetVelocity = 5f;
public float yeetDuration = 2f; public float yeetDuration = 2f;
public float windupSpeed = 0.01f; public float windupSpeed = 0.01f;
@ -30,16 +33,21 @@ public class YeetController : InputBehaviour
private float m_velocityWindup; private float m_velocityWindup;
private LineRenderer m_lineRenderer; private LineRenderer m_lineRenderer;
private AudioSource m_audioSource;
private Vector3 preyeetPosition; private Vector3 preyeetPosition;
private void Awake() private void Awake()
{ {
m_body = this.gameObject; m_body = this.gameObject;
m_audioSource = gameObject.AddComponent<AudioSource>();
m_audioSource.spatialBlend = 0f;
} }
public void Hold(GameObject child) public void Hold(GameObject child)
{ {
m_audioSource.clip = childClips[Random.Range(0,childClips.Length)];
_child = child; _child = child;
_child.transform.parent = parent.transform; _child.transform.parent = parent.transform;
_child.GetComponent<YeetHandle>().held = true; _child.GetComponent<YeetHandle>().held = true;
@ -49,6 +57,8 @@ public class YeetController : InputBehaviour
m_YeetAnimator.SetBool("Carry", true); m_YeetAnimator.SetBool("Carry", true);
m_YeetAnimator.SetBool("Yeet", true); m_YeetAnimator.SetBool("Yeet", true);
m_audioSource.Play();
} }
public void Preyeet() public void Preyeet()
@ -58,10 +68,13 @@ public class YeetController : InputBehaviour
m_lineRenderer.material = trajectoryLineMaterial; m_lineRenderer.material = trajectoryLineMaterial;
yeetState = YeetState.Preyeet; yeetState = YeetState.Preyeet;
} }
public void Yeet() public void Yeet()
{ {
m_audioSource.clip = yeetClips[Random.Range(0,yeetClips.Length)];
m_YeetAnimator.SetBool("Yeet", false); m_YeetAnimator.SetBool("Yeet", false);
m_YeetAnimator.SetBool("Carry", false); m_YeetAnimator.SetBool("Carry", false);
@ -75,6 +88,7 @@ public class YeetController : InputBehaviour
m_velocityWindup = 0; m_velocityWindup = 0;
Destroy(m_lineRenderer); Destroy(m_lineRenderer);
m_audioSource.Play();
} }
void Start() void Start()

+ 1
- 1
Assets/Scripts/spawner.cs View File

@ -24,7 +24,7 @@ public class spawner : MonoBehaviour
{ {
Vector3 _spawnPoint = RandomPointInBounds(spawnVolumes[Random.Range(0, spawnVolumes.Length)].bounds); Vector3 _spawnPoint = RandomPointInBounds(spawnVolumes[Random.Range(0, spawnVolumes.Length)].bounds);
_spawnPoint.y = 1.5f;
_spawnPoint.y = 2.5f;
var _newChild = Instantiate(childPrefab, _spawnPoint, Quaternion.identity); var _newChild = Instantiate(childPrefab, _spawnPoint, Quaternion.identity);
_newChild.transform.parent = this.transform; _newChild.transform.parent = this.transform;

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