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@ -16,16 +16,35 @@ public class ParentBehaviour : MonoBehaviour |
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public List<string> order = new List<string>(); |
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public ParentBehaviour otherParent; |
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public Texture2D[] parentBases; |
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public Texture2D parentFaceNeutral; |
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public Texture2D parentFaceHappy1; |
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public Texture2D parentFaceHappy2; |
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public Texture2D parentFaceAngry; |
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public Texture2D parentFaceTalk; |
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[ContextMenu("Get Random Child")] |
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public void GetRandomChild() |
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{ |
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int _childIndex = Random.Range(0, babySpawner.transform.childCount); |
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child = babySpawner.transform.GetChild(_childIndex).gameObject; |
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//CHECK IF OTHER PARENT WANTS THIS CHILD (if otherParent.child == child)
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bool _validChild = false; |
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while (!_validChild) |
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{ |
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int _childIndex = Random.Range(0, babySpawner.transform.childCount); |
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child = babySpawner.transform.GetChild(_childIndex).gameObject; |
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if (otherParent.child != null) |
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{ |
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if (child != otherParent.child) |
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{ |
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//this prevents both parents asking for the same child
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_validChild = true; |
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} |
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} |
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} |
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Randomizer _childRandomizer = child.GetComponent<Randomizer>(); |
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baseVis = _childRandomizer.baseObj.GetComponent<MeshRenderer>().material.mainTexture; |
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@ -39,19 +58,76 @@ public class ParentBehaviour : MonoBehaviour |
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order.Insert(Random.Range(0, order.Count), "eye"); |
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order.Insert(Random.Range(0, order.Count), "top"); |
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order.Insert(Random.Range(0, order.Count), "bottom"); |
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} |
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foreach (string item in order) |
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public bool CheckChild(GameObject _child) |
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{ |
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if (_child == child) |
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{ |
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print(item); |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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public Texture GiveDetails(GameObject _child) |
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{ |
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for (int i = 0; i < order.Count; i++) |
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{ |
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switch (order[i]){ |
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case "base": |
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if (child.GetComponent<Randomizer>().baseObj.GetComponent<MeshRenderer>().material.mainTexture != baseVis) |
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{ |
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return baseVis; |
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} |
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break; |
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case "hat": |
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if (child.GetComponent<Randomizer>().hatObj.GetComponent<MeshRenderer>().material.mainTexture != hatVis) |
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{ |
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return hatVis; |
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} |
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break; |
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case "eye": |
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if (child.GetComponent<Randomizer>().eyeObj.GetComponent<MeshRenderer>().material.mainTexture != eyeVis) |
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{ |
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return eyeVis; |
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} |
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break; |
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case "top": |
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if (child.GetComponent<Randomizer>().topObj.GetComponent<MeshRenderer>().material.mainTexture != topVis) |
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{ |
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return topVis; |
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} |
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break; |
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case "bottom": |
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if (child.GetComponent<Randomizer>().bottomObj.GetComponent<MeshRenderer>().material.mainTexture != bottomVis) |
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{ |
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return bottomVis; |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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return null; |
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} |
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private void OnTriggerEnter(Collider other) |
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{ |
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if (other.gameObject.tag == "child") |
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{ |
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if (CheckChild(other.gameObject)) |
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{ |
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//this is the correct child
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} |
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else |
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{ |
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Texture _displayGraphic = GiveDetails(other.gameObject); |
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//display the display graphic
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} |
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} |
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} |
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} |