Browse Source

Merge branch 'develop' of https://git.joshuareason.com/Jam/GGJ_2021 into develop

develop
Ellie 3 years ago
parent
commit
757d07bfd0
31 changed files with 526 additions and 513 deletions
  1. BIN
      Assets/Baby Parts/baby base1.png
  2. BIN
      Assets/Baby Parts/baby base2.png
  3. BIN
      Assets/Baby Parts/baby base3.png
  4. BIN
      Assets/Baby Parts/baby eye 1 blue.png
  5. BIN
      Assets/Baby Parts/baby eye 1 brown.png
  6. BIN
      Assets/Baby Parts/baby eye 1 green.png
  7. BIN
      Assets/Baby Parts/baby hat1.png
  8. BIN
      Assets/Baby Parts/baby hat2.png
  9. BIN
      Assets/Baby Parts/baby hat3.png
  10. BIN
      Assets/Baby Parts/baby pant 1.png
  11. BIN
      Assets/Baby Parts/baby pant 2.1.png
  12. BIN
      Assets/Baby Parts/baby smile 1.png
  13. BIN
      Assets/Baby Parts/baby smile 2.png
  14. BIN
      Assets/Baby Parts/baby smile 3.png
  15. BIN
      Assets/Baby Parts/baby top1.png
  16. BIN
      Assets/Baby Parts/baby top2.png
  17. BIN
      Assets/Baby Parts/baby top3.png
  18. +90
    -14
      Assets/ParentBehaviour.cs
  19. BIN
      Assets/Scenes/MainGameplayScene.unity
  20. BIN
      Assets/Scenes/PlayerJoinScene.unity
  21. BIN
      Assets/Scenes/Testing Scenes/PlayerTest.unity
  22. +21
    -2
      Assets/Scripts/Behaviours/YeetController.cs
  23. +25
    -10
      Assets/Scripts/Managers/GameManager.cs
  24. +9
    -2
      Assets/Scripts/Player Scripts/PlayerInputController.cs
  25. +17
    -1
      Assets/Scripts/Player Scripts/PlayerManager.cs
  26. +1
    -1
      Assets/Scripts/Player Scripts/PlayerVisuals.cs
  27. +90
    -0
      Assets/World Assets/Prefabs/InputManager.prefab
  28. +7
    -0
      Assets/World Assets/Prefabs/InputManager.prefab.meta
  29. +256
    -422
      Assets/World Assets/Prefabs/Player.prefab
  30. BIN
      ProjectSettings/EditorBuildSettings.asset
  31. BIN
      ProjectSettings/PackageManagerSettings.asset

BIN
Assets/Baby Parts/baby base1.png (Stored with Git LFS) View File

size 26338

BIN
Assets/Baby Parts/baby base2.png (Stored with Git LFS) View File

size 28143

BIN
Assets/Baby Parts/baby base3.png (Stored with Git LFS) View File

size 25588

BIN
Assets/Baby Parts/baby eye 1 blue.png (Stored with Git LFS) View File

size 7428

BIN
Assets/Baby Parts/baby eye 1 brown.png (Stored with Git LFS) View File

size 7840

BIN
Assets/Baby Parts/baby eye 1 green.png (Stored with Git LFS) View File

size 8465

BIN
Assets/Baby Parts/baby hat1.png (Stored with Git LFS) View File

size 16511

BIN
Assets/Baby Parts/baby hat2.png (Stored with Git LFS) View File

size 12946

BIN
Assets/Baby Parts/baby hat3.png (Stored with Git LFS) View File

size 17938

BIN
Assets/Baby Parts/baby pant 1.png (Stored with Git LFS) View File

size 30189

BIN
Assets/Baby Parts/baby pant 2.1.png (Stored with Git LFS) View File

size 29336

BIN
Assets/Baby Parts/baby smile 1.png (Stored with Git LFS) View File

size 7830

BIN
Assets/Baby Parts/baby smile 2.png (Stored with Git LFS) View File

size 13321

BIN
Assets/Baby Parts/baby smile 3.png (Stored with Git LFS) View File

size 9695

BIN
Assets/Baby Parts/baby top1.png (Stored with Git LFS) View File

size 22865

BIN
Assets/Baby Parts/baby top2.png (Stored with Git LFS) View File

size 16031

BIN
Assets/Baby Parts/baby top3.png (Stored with Git LFS) View File

size 20523

+ 90
- 14
Assets/ParentBehaviour.cs View File

@ -16,16 +16,35 @@ public class ParentBehaviour : MonoBehaviour
public List<string> order = new List<string>(); public List<string> order = new List<string>();
public ParentBehaviour otherParent;
public Texture2D[] parentBases;
public Texture2D parentFaceNeutral;
public Texture2D parentFaceHappy1;
public Texture2D parentFaceHappy2;
public Texture2D parentFaceAngry;
public Texture2D parentFaceTalk;
[ContextMenu("Get Random Child")] [ContextMenu("Get Random Child")]
public void GetRandomChild() public void GetRandomChild()
{ {
int _childIndex = Random.Range(0, babySpawner.transform.childCount);
child = babySpawner.transform.GetChild(_childIndex).gameObject;
//CHECK IF OTHER PARENT WANTS THIS CHILD (if otherParent.child == child)
bool _validChild = false;
while (!_validChild)
{
int _childIndex = Random.Range(0, babySpawner.transform.childCount);
child = babySpawner.transform.GetChild(_childIndex).gameObject;
if (otherParent.child != null)
{
if (child != otherParent.child)
{
//this prevents both parents asking for the same child
_validChild = true;
}
}
}
Randomizer _childRandomizer = child.GetComponent<Randomizer>(); Randomizer _childRandomizer = child.GetComponent<Randomizer>();
baseVis = _childRandomizer.baseObj.GetComponent<MeshRenderer>().material.mainTexture; baseVis = _childRandomizer.baseObj.GetComponent<MeshRenderer>().material.mainTexture;
@ -39,19 +58,76 @@ public class ParentBehaviour : MonoBehaviour
order.Insert(Random.Range(0, order.Count), "eye"); order.Insert(Random.Range(0, order.Count), "eye");
order.Insert(Random.Range(0, order.Count), "top"); order.Insert(Random.Range(0, order.Count), "top");
order.Insert(Random.Range(0, order.Count), "bottom"); order.Insert(Random.Range(0, order.Count), "bottom");
}
foreach (string item in order)
public bool CheckChild(GameObject _child)
{
if (_child == child)
{ {
print(item);
return true;
}
else
{
return false;
} }
} }
public Texture GiveDetails(GameObject _child)
{
for (int i = 0; i < order.Count; i++)
{
switch (order[i]){
case "base":
if (child.GetComponent<Randomizer>().baseObj.GetComponent<MeshRenderer>().material.mainTexture != baseVis)
{
return baseVis;
}
break;
case "hat":
if (child.GetComponent<Randomizer>().hatObj.GetComponent<MeshRenderer>().material.mainTexture != hatVis)
{
return hatVis;
}
break;
case "eye":
if (child.GetComponent<Randomizer>().eyeObj.GetComponent<MeshRenderer>().material.mainTexture != eyeVis)
{
return eyeVis;
}
break;
case "top":
if (child.GetComponent<Randomizer>().topObj.GetComponent<MeshRenderer>().material.mainTexture != topVis)
{
return topVis;
}
break;
case "bottom":
if (child.GetComponent<Randomizer>().bottomObj.GetComponent<MeshRenderer>().material.mainTexture != bottomVis)
{
return bottomVis;
}
break;
default:
break;
}
}
return null;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "child")
{
if (CheckChild(other.gameObject))
{
//this is the correct child
}
else
{
Texture _displayGraphic = GiveDetails(other.gameObject);
//display the display graphic
}
}
}
} }

BIN
Assets/Scenes/MainGameplayScene.unity (Stored with Git LFS) View File

size 655013

BIN
Assets/Scenes/PlayerJoinScene.unity (Stored with Git LFS) View File

size 40588

BIN
Assets/Scenes/Testing Scenes/PlayerTest.unity (Stored with Git LFS) View File

size 40318

+ 21
- 2
Assets/Scripts/Behaviours/YeetController.cs View File

@ -1,8 +1,9 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
public class YeetController : MonoBehaviour
public class YeetController : InputBehaviour
{ {
public GameObject parent { get; set; } public GameObject parent { get; set; }
@ -10,6 +11,9 @@ public class YeetController : MonoBehaviour
public float yeetDuration = 2f; public float yeetDuration = 2f;
public float windupSpeed = 0.01f; public float windupSpeed = 0.01f;
[SerializeField]
private Animator m_YeetAnimator;
public enum YeetState { Unheld, Held, Yeeting }; public enum YeetState { Unheld, Held, Yeeting };
public YeetState yeetState { get; private set; } = YeetState.Unheld; public YeetState yeetState { get; private set; } = YeetState.Unheld;
@ -37,10 +41,16 @@ public class YeetController : MonoBehaviour
yeetState = YeetState.Held; yeetState = YeetState.Held;
m_lineRenderer = gameObject.AddComponent<LineRenderer>(); m_lineRenderer = gameObject.AddComponent<LineRenderer>();
m_YeetAnimator.SetBool("Carry", true);
m_YeetAnimator.SetBool("Yeet", true);
} }
public void Yeet() public void Yeet()
{ {
m_YeetAnimator.SetBool("Yeet", false);
m_YeetAnimator.SetBool("Carry", false);
_child.transform.parent = null; _child.transform.parent = null;
_child.transform.rotation = parent.transform.rotation; _child.transform.rotation = parent.transform.rotation;
_child.GetComponent<YeetHandle>().held = true; _child.GetComponent<YeetHandle>().held = true;
@ -112,7 +122,7 @@ public class YeetController : MonoBehaviour
m_child = null; m_child = null;
} }
private void OnYeet()
private void OnYeet(InputAction.CallbackContext args)
{ {
parent = m_body; parent = m_body;
switch (yeetState) switch (yeetState)
@ -132,4 +142,13 @@ public class YeetController : MonoBehaviour
} }
} }
public override void RegisterInput(PlayerInput playerInput)
{
playerInput.currentActionMap.FindAction("Yeet").performed += OnYeet;
}
public override void UnregisterInput(PlayerInput playerInput)
{
playerInput.currentActionMap.FindAction("Yeet").performed -= OnYeet;
}
} }

+ 25
- 10
Assets/Scripts/Managers/GameManager.cs View File

@ -14,6 +14,16 @@ public class GameManager : MonoBehaviour
private Camera m_camera; private Camera m_camera;
private void OnEnable()
{
m_PlayerList.OnPlayerJoin += OnPlayerJoin;
}
private void OnDisable()
{
m_PlayerList.OnPlayerJoin -= OnPlayerJoin;
}
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -25,23 +35,28 @@ public class GameManager : MonoBehaviour
{ {
foreach (PlayerData data in m_PlayerList.AllPlayers) foreach (PlayerData data in m_PlayerList.AllPlayers)
{ {
GameObject newPlayer = Instantiate(m_playerPrefab);
SpawnPlayer(data);
}
}
data.Input.SwitchCurrentActionMap("Gameplay");
foreach (InputBehaviour input in newPlayer.GetComponentsInChildren<InputBehaviour>())
input.Initialise(data);
private void SpawnPlayer(PlayerData data)
{
GameObject newPlayer = Instantiate(m_playerPrefab);
newPlayer.GetComponentInChildren<PlayerVisuals>().Initalise(data);
data.Input.SwitchCurrentActionMap("Gameplay");
newPlayer.transform.position += Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up);
}
}
foreach (InputBehaviour input in newPlayer.GetComponentsInChildren<InputBehaviour>())
input.Initialise(data);
newPlayer.GetComponentInChildren<PlayerVisuals>().Initalise(data);
newPlayer.transform.position += Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up);
}
private void LateUpdate()
private void OnPlayerJoin(object sender, PlayerData data)
{ {
SpawnPlayer(data);
} }
} }

+ 9
- 2
Assets/Scripts/Player Scripts/PlayerInputController.cs View File

@ -21,6 +21,9 @@ public class PlayerInputController : InputBehaviour
+ "1.0 = forward")] + "1.0 = forward")]
private AnimationCurve m_turnRadius; private AnimationCurve m_turnRadius;
[SerializeField]
private Animator m_legAnimator;
private CharacterController m_controller; private CharacterController m_controller;
private Vector3 m_desiredDirection; private Vector3 m_desiredDirection;
@ -55,13 +58,17 @@ public class PlayerInputController : InputBehaviour
private void ApplyMovement() private void ApplyMovement()
{ {
if (!m_recievedInput)
return;
float forwardRatio = (Vector3.Dot(transform.forward, m_desiredDirection.normalized) + 1) / 2; float forwardRatio = (Vector3.Dot(transform.forward, m_desiredDirection.normalized) + 1) / 2;
float speed = m_turnRadius.Evaluate(forwardRatio) * m_playerSpeed; float speed = m_turnRadius.Evaluate(forwardRatio) * m_playerSpeed;
m_legAnimator.SetFloat("Movement", speed);
if (!m_recievedInput)
return;
m_controller.Move(transform.forward * speed * Time.deltaTime); m_controller.Move(transform.forward * speed * Time.deltaTime);
} }

+ 17
- 1
Assets/Scripts/Player Scripts/PlayerManager.cs View File

@ -8,6 +8,9 @@ using UnityEngine.InputSystem;
public class PlayerManager : MonoBehaviour public class PlayerManager : MonoBehaviour
{ {
private static PlayerManager Instance;
[SerializeField] [SerializeField]
private PlayerList m_connectedPlayers; private PlayerList m_connectedPlayers;
@ -16,7 +19,7 @@ public class PlayerManager : MonoBehaviour
private void OnEnable() private void OnEnable()
{ {
DontDestroyOnLoad(gameObject);
DoSingleton();
m_playerManager = GetComponent<PlayerInputManager>(); m_playerManager = GetComponent<PlayerInputManager>();
} }
@ -40,6 +43,19 @@ public class PlayerManager : MonoBehaviour
m_playerManager.DisableJoining(); m_playerManager.DisableJoining();
} }
private void DoSingleton()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
} }

+ 1
- 1
Assets/Scripts/Player Scripts/PlayerVisuals.cs View File

@ -30,7 +30,7 @@ public class PlayerVisuals : MonoBehaviour
transform.rotation = m_camera.transform.rotation; transform.rotation = m_camera.transform.rotation;
transform.Rotate(new Vector3(0, 180, 0)); transform.Rotate(new Vector3(0, 180, 0));
float direction = Mathf.Sign(Vector3.Dot(m_moveingObject.transform.forward, -m_camera.transform.right));
float direction = Mathf.Sign(Vector3.Dot(m_moveingObject.transform.forward, m_camera.transform.right));
transform.localScale = new Vector3(m_startScale.x * direction, m_startScale.y, m_startScale.z); transform.localScale = new Vector3(m_startScale.x * direction, m_startScale.y, m_startScale.z);

+ 90
- 0
Assets/World Assets/Prefabs/InputManager.prefab View File

@ -0,0 +1,90 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6929064296049357302
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6929064296049357301}
- component: {fileID: 6929064296049357300}
- component: {fileID: 6929064296049357303}
m_Layer: 0
m_Name: InputManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6929064296049357301
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6929064296049357302}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 688.96094, y: 341.05954, z: -20.100098}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6929064296049357300
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6929064296049357302}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 621567455fd1c4ceb811cc8a00b6a1a5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_NotificationBehavior: 0
m_MaxPlayerCount: -1
m_AllowJoining: 1
m_JoinBehavior: 0
m_PlayerJoinedEvent:
m_PersistentCalls:
m_Calls: []
m_PlayerLeftEvent:
m_PersistentCalls:
m_Calls: []
m_JoinAction:
m_UseReference: 0
m_Action:
m_Name:
m_Type: 0
m_ExpectedControlType:
m_Id:
m_Processors:
m_Interactions:
m_SingletonActionBindings: []
m_Reference: {fileID: 0}
m_PlayerPrefab: {fileID: 58898615521178267, guid: a6e856a6c9908294097d6caf773187cf, type: 3}
m_SplitScreen: 0
m_MaintainAspectRatioInSplitScreen: 0
m_FixedNumberOfSplitScreens: -1
m_SplitScreenRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
--- !u!114 &6929064296049357303
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6929064296049357302}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b239f355fc6175e4dbe9a26698704b06, type: 3}
m_Name:
m_EditorClassIdentifier:
m_connectedPlayers: {fileID: 11400000, guid: fed0cedb50710c846b7007e6032b8a2c, type: 2}

+ 7
- 0
Assets/World Assets/Prefabs/InputManager.prefab.meta View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3192e0591f18de14db022cdb627f5017
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 256
- 422
Assets/World Assets/Prefabs/Player.prefab View File

@ -1,6 +1,6 @@
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1 &2643327028999286732
--- !u!1 &2725293205319018834
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -8,37 +8,165 @@ GameObject:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1167696238296845307}
- component: {fileID: 1341142098817708722}
- component: {fileID: 2725293205319018844}
- component: {fileID: 2725293205319018846}
- component: {fileID: 2725293205319018847}
- component: {fileID: -6157332607153341915}
- component: {fileID: 4872809617701416922}
m_Layer: 0 m_Layer: 0
m_Name: Player_prototype
m_Name: Player
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!4 &1167696238296845307
--- !u!4 &2725293205319018844
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2643327028999286732}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.11, y: 6.13, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_GameObject: {fileID: 2725293205319018834}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 10, y: 10, z: 10}
m_Children: m_Children:
- {fileID: 5965212798371097713}
m_Father: {fileID: 2725293204815276925}
- {fileID: 7280267804154012179}
m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1341142098817708722
--- !u!143 &2725293205319018846
CharacterController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Height: 1.14
m_Radius: 0.23
m_SlopeLimit: 45
m_StepOffset: 0.3
m_SkinWidth: 0.08
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0.57, z: 0}
--- !u!114 &2725293205319018847
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 513431a08a8506242ba8fc3919ccf76e, type: 3}
m_Name:
m_EditorClassIdentifier:
m_playerSpeed: 20
m_rotationSpeed: 10
m_turnRadius:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0.0041656494
value: -0.030670166
inSlope: 0.025728988
outSlope: 0.025728988
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0.49194917
- serializedVersion: 3
time: 0.8174471
value: 0.3057876
inSlope: 1.5812289
outSlope: 1.5812289
tangentMode: 0
weightedMode: 0
inWeight: 0.12696037
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_legAnimator: {fileID: 7280267804702354912}
--- !u!114 &-6157332607153341915
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8fa05fb7e07cd834287b7e97ac2f7576, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &4872809617701416922
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 188bb300967eea14fb681a94fc31f911, type: 3}
m_Name:
m_EditorClassIdentifier:
yeetVelocity: 20
yeetDuration: 2
windupSpeed: 0.05
m_YeetAnimator: {fileID: 7280267804803618209}
--- !u!1 &6496616781582263990
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5965212798371097713}
- component: {fileID: 9135536610966766493}
m_Layer: 0
m_Name: player_apron
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5965212798371097713
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6496616781582263990}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 6.12, z: 0.01}
m_LocalScale: {x: -1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7280267804154012179}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &9135536610966766493
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2643327028999286732}
m_GameObject: {fileID: 6496616781582263990}
m_Enabled: 1 m_Enabled: 1
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
@ -72,7 +200,7 @@ SpriteRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: b8f8aafc0bafaec4aa9ffc439415ce9f, type: 3}
m_Sprite: {fileID: 21300000, guid: 92c5da83b31a4504b93abd518db4f89a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
@ -83,7 +211,7 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!1 &2725293204815276914
--- !u!1 &7280267804154012178
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -91,294 +219,98 @@ GameObject:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 2725293204815276925}
- component: {fileID: 2725293204815276921}
- component: {fileID: 2725293204815276926}
- component: {fileID: 2725293204815276927}
- component: {fileID: 2725293204815276924}
- component: {fileID: 8744383078323344904}
- component: {fileID: 7280267804154012179}
- component: {fileID: 6010903807752901786}
m_Layer: 0 m_Layer: 0
m_Name: Player_Object
m_Name: PlayerVisuals
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!4 &2725293204815276925
--- !u!4 &7280267804154012179
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293204815276914}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_GameObject: {fileID: 7280267804154012178}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.27916, y: 0.27916, z: 0.27916}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children: m_Children:
- {fileID: 1167696238296845307}
- {fileID: 7280267804702354914}
- {fileID: 7280267804803618211}
- {fileID: 5965212798371097713}
m_Father: {fileID: 2725293205319018844} m_Father: {fileID: 2725293205319018844}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2725293204815276921
--- !u!114 &6010903807752901786
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293204815276914}
m_GameObject: {fileID: 7280267804154012178}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8233d90336aea43098adf6dbabd606a2, type: 3}
m_Script: {fileID: 11500000, guid: f1c5224ac04236e479fb805642e4f051, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_MeshFormatVersion: 1
m_Faces:
- m_Indexes: 000000000100000002000000010000000300000002000000
m_SmoothingGroup: 0
m_Uv:
m_UseWorldSpace: 0
m_FlipU: 0
m_FlipV: 0
m_SwapUV: 0
m_Fill: 1
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Rotation: 0
m_Anchor: 9
m_Material: {fileID: 0}
m_SubmeshIndex: 0
m_ManualUV: 0
elementGroup: -1
m_TextureGroup: -1
- m_Indexes: 040000000500000006000000050000000700000006000000
m_SmoothingGroup: 0
m_Uv:
m_UseWorldSpace: 0
m_FlipU: 0
m_FlipV: 0
m_SwapUV: 0
m_Fill: 1
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Rotation: 0
m_Anchor: 9
m_Material: {fileID: 0}
m_SubmeshIndex: 0
m_ManualUV: 0
elementGroup: -1
m_TextureGroup: -1
- m_Indexes: 08000000090000000a000000090000000b0000000a000000
m_SmoothingGroup: 0
m_Uv:
m_UseWorldSpace: 0
m_FlipU: 0
m_FlipV: 0
m_SwapUV: 0
m_Fill: 1
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Rotation: 0
m_Anchor: 9
m_Material: {fileID: 0}
m_SubmeshIndex: 0
m_ManualUV: 0
elementGroup: -1
m_TextureGroup: -1
- m_Indexes: 0c0000000d0000000e0000000d0000000f0000000e000000
m_SmoothingGroup: 0
m_Uv:
m_UseWorldSpace: 0
m_FlipU: 0
m_FlipV: 0
m_SwapUV: 0
m_Fill: 1
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Rotation: 0
m_Anchor: 9
m_Material: {fileID: 0}
m_SubmeshIndex: 0
m_ManualUV: 0
elementGroup: -1
m_TextureGroup: -1
- m_Indexes: 100000001100000012000000110000001300000012000000
m_SmoothingGroup: 0
m_Uv:
m_UseWorldSpace: 0
m_FlipU: 0
m_FlipV: 0
m_SwapUV: 0
m_Fill: 1
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Rotation: 0
m_Anchor: 9
m_Material: {fileID: 0}
m_SubmeshIndex: 0
m_ManualUV: 0
elementGroup: -1
m_TextureGroup: -1
- m_Indexes: 140000001500000016000000150000001700000016000000
m_SmoothingGroup: 0
m_Uv:
m_UseWorldSpace: 0
m_FlipU: 0
m_FlipV: 0
m_SwapUV: 0
m_Fill: 1
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Rotation: 0
m_Anchor: 9
m_Material: {fileID: 0}
m_SubmeshIndex: 0
m_ManualUV: 0
elementGroup: -1
m_TextureGroup: -1
m_SharedVertices:
- m_Vertices: 000000000d00000016000000
- m_Vertices: 010000000400000017000000
- m_Vertices: 020000000f00000010000000
- m_Vertices: 030000000600000011000000
- m_Vertices: 050000000800000015000000
- m_Vertices: 070000000a00000013000000
- m_Vertices: 090000000c00000014000000
- m_Vertices: 0b0000000e00000012000000
m_SharedTextures: []
m_Positions:
- {x: -0.25, y: 0, z: 0.25}
- {x: 0.25, y: 0, z: 0.25}
- {x: -0.25, y: 0.5, z: 0.25}
- {x: 0.25, y: 0.5, z: 0.25}
- {x: 0.25, y: 0, z: 0.25}
- {x: 0.25, y: 0, z: -0.25}
- {x: 0.25, y: 0.5, z: 0.25}
- {x: 0.25, y: 0.5, z: -0.25}
- {x: 0.25, y: 0, z: -0.25}
- {x: -0.25, y: 0, z: -0.25}
- {x: 0.25, y: 0.5, z: -0.25}
- {x: -0.25, y: 0.5, z: -0.25}
- {x: -0.25, y: 0, z: -0.25}
- {x: -0.25, y: 0, z: 0.25}
- {x: -0.25, y: 0.5, z: -0.25}
- {x: -0.25, y: 0.5, z: 0.25}
- {x: -0.25, y: 0.5, z: 0.25}
- {x: 0.25, y: 0.5, z: 0.25}
- {x: -0.25, y: 0.5, z: -0.25}
- {x: 0.25, y: 0.5, z: -0.25}
- {x: -0.25, y: 0, z: -0.25}
- {x: 0.25, y: 0, z: -0.25}
- {x: -0.25, y: 0, z: 0.25}
- {x: 0.25, y: 0, z: 0.25}
m_Textures0:
- {x: 0.25, y: 0}
- {x: -0.25, y: 0}
- {x: 0.25, y: 0.5}
- {x: -0.25, y: 0.5}
- {x: 0.25, y: 0}
- {x: -0.25, y: 0}
- {x: 0.25, y: 0.5}
- {x: -0.25, y: 0.5}
- {x: 0.25, y: 0}
- {x: -0.25, y: 0}
- {x: 0.25, y: 0.5}
- {x: -0.25, y: 0.5}
- {x: 0.25, y: 0}
- {x: -0.25, y: 0}
- {x: 0.25, y: 0.5}
- {x: -0.25, y: 0.5}
- {x: -0.25, y: 0.25}
- {x: 0.25, y: 0.25}
- {x: -0.25, y: -0.25}
- {x: 0.25, y: -0.25}
- {x: 0.25, y: -0.25}
- {x: -0.25, y: -0.25}
- {x: 0.25, y: 0.25}
- {x: -0.25, y: 0.25}
m_Textures2: []
m_Textures3: []
m_Tangents:
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
- {x: 0, y: 0, z: 1, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 0, y: 0, z: -1, w: -1}
- {x: 0, y: 0, z: -1, w: -1}
- {x: 0, y: 0, z: -1, w: -1}
- {x: 0, y: 0, z: -1, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: 1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
- {x: -1, y: 0, z: 0, w: -1}
m_Colors:
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
- {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
m_UnwrapParameters:
m_HardAngle: 88
m_PackMargin: 20
m_AngleError: 8
m_AreaError: 15
m_PreserveMeshAssetOnDestroy: 0
assetGuid:
m_Mesh: {fileID: 0}
m_IsSelectable: 1
m_SelectedFaces:
m_SelectedEdges: []
m_SelectedVertices:
--- !u!23 &2725293204815276926
MeshRenderer:
m_apron: {fileID: 9135536610966766493}
m_moveingObject: {fileID: 2725293205319018844}
--- !u!1 &7280267804702354919
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7280267804702354914}
- component: {fileID: 7280267804702354913}
- component: {fileID: 7280267804702354912}
m_Layer: 0
m_Name: Leggies
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7280267804702354914
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7280267804702354919}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 6.12, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 7280267804154012179}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7280267804702354913
SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293204815276914}
m_GameObject: {fileID: 7280267804702354919}
m_Enabled: 1 m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTracingMode: 0
m_RayTraceProcedural: 0 m_RayTraceProcedural: 0
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: cf090111a0629e140ac2e501d96af05f, type: 2}
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -391,7 +323,7 @@ MeshRenderer:
m_IgnoreNormalsForChartDetection: 0 m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0 m_ImportantGI: 0
m_StitchLightmapSeams: 1 m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 2
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4 m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5 m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89 m_AutoUVMaxAngle: 89
@ -399,44 +331,37 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &2725293204815276927
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293204815276914}
m_Mesh: {fileID: 0}
--- !u!64 &2725293204815276924
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293204815276914}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 4
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
--- !u!114 &8744383078323344904
MonoBehaviour:
m_Sprite: {fileID: 21300000, guid: b249bf06e141ffb45946004dda1c875d, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 1
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 9, y: 12.75}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!95 &7280267804702354912
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293204815276914}
m_GameObject: {fileID: 7280267804702354919}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f1c5224ac04236e479fb805642e4f051, type: 3}
m_Name:
m_EditorClassIdentifier:
m_apron: {fileID: 9135536610966766493}
m_moveingObject: {fileID: 2725293205319018844}
--- !u!1 &2725293205319018834
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: bedbeaccb77baa348a06697fa90713e0, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &7280267804803618208
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -444,147 +369,37 @@ GameObject:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 2725293205319018844}
- component: {fileID: 2725293205319018846}
- component: {fileID: 2725293205319018847}
- component: {fileID: -6157332607153341915}
- component: {fileID: 7280267804803618211}
- component: {fileID: 7280267804803618210}
- component: {fileID: 7280267804803618209}
m_Layer: 0 m_Layer: 0
m_Name: Player
m_Name: Body
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!4 &2725293205319018844
--- !u!4 &7280267804803618211
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_GameObject: {fileID: 7280267804803618208}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 2725293204815276925}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!143 &2725293205319018846
CharacterController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Height: 1.8
m_Radius: 0.5
m_SlopeLimit: 45
m_StepOffset: 0.3
m_SkinWidth: 0.08
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 0.9, z: 0}
--- !u!114 &2725293205319018847
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 513431a08a8506242ba8fc3919ccf76e, type: 3}
m_Name:
m_EditorClassIdentifier:
m_playerSpeed: 5
m_rotationSpeed: 10
m_turnRadius:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0.0041656494
value: -0.030670166
inSlope: 0.025728988
outSlope: 0.025728988
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0.49194917
- serializedVersion: 3
time: 0.8174471
value: 0.3057876
inSlope: 1.5812289
outSlope: 1.5812289
tangentMode: 0
weightedMode: 0
inWeight: 0.12696037
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!114 &-6157332607153341915
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2725293205319018834}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8fa05fb7e07cd834287b7e97ac2f7576, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &6496616781582263990
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5965212798371097713}
- component: {fileID: 9135536610966766493}
m_Layer: 0
m_Name: player_apron
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5965212798371097713
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6496616781582263990}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 6.12, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1167696238296845307}
m_RootOrder: 0
m_Father: {fileID: 7280267804154012179}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &9135536610966766493
--- !u!212 &7280267804803618210
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6496616781582263990}
m_GameObject: {fileID: 7280267804803618208}
m_Enabled: 1 m_Enabled: 1
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
@ -618,9 +433,9 @@ SpriteRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 92c5da83b31a4504b93abd518db4f89a, type: 3}
m_Sprite: {fileID: 21300000, guid: 7828493adb9df0c4dba3507fc5d88543, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipX: 1
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
m_Size: {x: 9, y: 12.75} m_Size: {x: 9, y: 12.75}
@ -629,3 +444,22 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!95 &7280267804803618209
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7280267804803618208}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 13a2a9f986badba459f5a1e1eb21ab34, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0

BIN
ProjectSettings/EditorBuildSettings.asset (Stored with Git LFS) View File

size 569

BIN
ProjectSettings/PackageManagerSettings.asset (Stored with Git LFS) View File

size 1445

Loading…
Cancel
Save