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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class Randomizer : MonoBehaviour | |||||
{ | |||||
public Texture2D[] bases; | |||||
public Texture2D[] hats; | |||||
public Texture2D[] eyes; | |||||
public Texture2D[] faces; | |||||
public Texture2D[] tops; | |||||
public Texture2D[] bottoms; | |||||
public GameObject baseObj; | |||||
public GameObject hatObj; | |||||
public GameObject eyeObj; | |||||
public GameObject faceObj; | |||||
public GameObject topObj; | |||||
public GameObject bottomObj; | |||||
public void RandomizeParts(int a, int b, int c, int d, int e, int f) | |||||
{ | |||||
baseObj.GetComponent<MeshRenderer>().material.mainTexture =bases[a]; | |||||
hatObj.GetComponent<MeshRenderer>().material.mainTexture = hats[b]; | |||||
eyeObj.GetComponent<MeshRenderer>().material.mainTexture = eyes[c]; | |||||
faceObj.GetComponent<MeshRenderer>().material.mainTexture = faces[d]; | |||||
topObj.GetComponent<MeshRenderer>().material.mainTexture = tops[e]; | |||||
bottomObj.GetComponent<MeshRenderer>().material.mainTexture = bottoms[f]; | |||||
} | |||||
} |
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