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Merge branch 'develop' of https://git.joshuareason.com/Jam/GGJ_2021 into develop

develop
Ellie 3 years ago
parent
commit
3c3fbdcfe0
247 changed files with 11396 additions and 1958 deletions
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- {fileID: 2800000, guid: 4b1134a3e10504d44b800367c9526a53, type: 3}
- {fileID: 2800000, guid: d23106745ac2a0a42aadc226f24a4a07, type: 3}
- {fileID: 2800000, guid: 247d9cd235c38fb478052e743a3fc4ed, type: 3}
- {fileID: 2800000, guid: 622752e0ca81ccb40b0dceb5a3128009, type: 3}
faces: faces:
- {fileID: 2800000, guid: f1256e9ce6ca82e409ceb5882cfe1a3e, type: 3}
- {fileID: 2800000, guid: 68f0bc8c91de4bd43a1b189aeb9a1ab6, type: 3}
- {fileID: 2800000, guid: 53460ca3f49f017428b960b51feae1e4, type: 3}
- {fileID: 2800000, guid: 1e92fe98841e83d4aa686a22ed097756, type: 3}
- {fileID: 2800000, guid: 33103b0885658f94792830be8651fe5a, type: 3}
- {fileID: 2800000, guid: fb3c8f578d410954082f0f9ff76c634d, type: 3}
- {fileID: 2800000, guid: 99b0d41a90869c246b00834214faf525, type: 3}
tops: tops:
- {fileID: 2800000, guid: 3a0f7f749a817c045be572821964c0ef, type: 3}
- {fileID: 2800000, guid: bd74a1f1d019f494c810169082886913, type: 3}
- {fileID: 2800000, guid: e658c753c33025d4aa3e55b53d58c47b, type: 3}
- {fileID: 2800000, guid: 1e191bede7491e245bc560859082f337, type: 3}
- {fileID: 2800000, guid: bb49066278be53a4ba7f2fa30c096806, type: 3}
- {fileID: 2800000, guid: 81f3ab6576d487e458476c3d766ddc1c, type: 3}
- {fileID: 2800000, guid: e98c00d2db59bc24e918d66358b3e22f, type: 3}
- {fileID: 2800000, guid: 7e2d32835492b934990fd13f21092267, type: 3}
bottoms: bottoms:
- {fileID: 2800000, guid: 40ca11b13db59904dba615a1109f8ca3, type: 3}
- {fileID: 2800000, guid: cc718991643cebd4785426fabf65bb00, type: 3}
- {fileID: 2800000, guid: 045251aa2ce0a9e46939932dc3a7b9d7, type: 3}
- {fileID: 2800000, guid: 1809a8c0fa1a0c14aae56588c23fe815, type: 3}
- {fileID: 2800000, guid: b540bcd34304f674c9de1469cd4bb262, type: 3}
- {fileID: 2800000, guid: dc0a23e045fe343429eb5c171eaf67fe, type: 3}
- {fileID: 2800000, guid: 5bc6d278bec14a348ac6914d96451d37, type: 3}
baseObj: {fileID: 6085469794438535834} baseObj: {fileID: 6085469794438535834}
hatObj: {fileID: 2947528045374642308} hatObj: {fileID: 2947528045374642308}
eyeObj: {fileID: 1416985455023527158} eyeObj: {fileID: 1416985455023527158}

+ 8
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@ -0,0 +1,8 @@
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guid: b73ad36839d77914fb63e1e2d883f328
folderAsset: yes
DefaultImporter:
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userData:
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+ 1
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@ -0,0 +1 @@
#Allows git to track this folder even if it is empty.

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Assets/Data/StartUI.meta View File

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Assets/Data/StartUI/StartCountDown.asset (Stored with Git LFS) View File

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+ 57
- 0
Assets/ParentBehaviour.cs View File

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParentBehaviour : MonoBehaviour
{
public spawner babySpawner;
public GameObject child;
public Texture baseVis;
public Texture hatVis;
public Texture eyeVis;
public Texture topVis;
public Texture bottomVis;
public List<string> order = new List<string>();
[ContextMenu("Get Random Child")]
public void GetRandomChild()
{
int _childIndex = Random.Range(0, babySpawner.transform.childCount);
child = babySpawner.transform.GetChild(_childIndex).gameObject;
//CHECK IF OTHER PARENT WANTS THIS CHILD (if otherParent.child == child)
Randomizer _childRandomizer = child.GetComponent<Randomizer>();
baseVis = _childRandomizer.baseObj.GetComponent<MeshRenderer>().material.mainTexture;
hatVis = _childRandomizer.hatObj.GetComponent<MeshRenderer>().material.mainTexture;
eyeVis = _childRandomizer.eyeObj.GetComponent<MeshRenderer>().material.mainTexture;
topVis = _childRandomizer.topObj.GetComponent<MeshRenderer>().material.mainTexture;
bottomVis = _childRandomizer.bottomObj.GetComponent<MeshRenderer>().material.mainTexture;
order.Insert(Random.Range(0, order.Count), "base");
order.Insert(Random.Range(0, order.Count), "hat");
order.Insert(Random.Range(0, order.Count), "eye");
order.Insert(Random.Range(0, order.Count), "top");
order.Insert(Random.Range(0, order.Count), "bottom");
foreach (string item in order)
{
print(item);
}
}
}

Assets/Scripts/Behaviours/IYeetable.cs.meta → Assets/ParentBehaviour.cs.meta View File

@ -1,5 +1,5 @@
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guid: 2bbcd198578c95d40a2dd8f089364686
guid: 11f38c6a80b396f4da4dff3371cd4baf
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

+ 5
- 1
Assets/Randomizer.cs View File

@ -18,9 +18,13 @@ public class Randomizer : MonoBehaviour
public GameObject topObj; public GameObject topObj;
public GameObject bottomObj; public GameObject bottomObj;
[SerializeField]
private bool m_RandomizeOnAwake;
public void RandomizeParts(int a, int b, int c, int d, int e, int f) public void RandomizeParts(int a, int b, int c, int d, int e, int f)
{ {
baseObj.GetComponent<MeshRenderer>().material.mainTexture =bases[a];
baseObj.GetComponent<MeshRenderer>().material.mainTexture = bases[a];
hatObj.GetComponent<MeshRenderer>().material.mainTexture = hats[b]; hatObj.GetComponent<MeshRenderer>().material.mainTexture = hats[b];
eyeObj.GetComponent<MeshRenderer>().material.mainTexture = eyes[c]; eyeObj.GetComponent<MeshRenderer>().material.mainTexture = eyes[c];
faceObj.GetComponent<MeshRenderer>().material.mainTexture = faces[d]; faceObj.GetComponent<MeshRenderer>().material.mainTexture = faces[d];

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Assets/Scenes/Base Layout.unity (Stored with Git LFS) View File

size 648345

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Assets/Scenes/MainGameplayScene.unity (Stored with Git LFS) View File

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+ 7
- 0
Assets/Scenes/MainGameplayScene.unity.meta View File

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Assets/Scenes/PlayerJoinScene.unity (Stored with Git LFS) View File

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Assets/Scenes/Testing Scenes/PlayerTest.unity (Stored with Git LFS) View File

size 37832

BIN
Assets/Scenes/Testing Scenes/YeetScene.unity (Stored with Git LFS) View File

size 52262

+ 0
- 9
Assets/Scripts/Behaviours/IYeetable.cs View File

@ -1,9 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IYeetable
{
void Hold(GameObject child);
void Yeet();
}

+ 39
- 9
Assets/Scripts/Behaviours/YeetController.cs View File

@ -6,18 +6,23 @@ public class YeetController : MonoBehaviour
{ {
public GameObject parent { get; set; } public GameObject parent { get; set; }
public float yeetVelocity = 10f;
public float yeetVelocity = 5f;
public float yeetDuration = 2f; public float yeetDuration = 2f;
public float windupSpeed = 0.01f;
public enum YeetState { Unheld, Held, Yeeting }; public enum YeetState { Unheld, Held, Yeeting };
public YeetState yeetState { get; private set; } = YeetState.Unheld; public YeetState yeetState { get; private set; } = YeetState.Unheld;
private GameObject _child; private GameObject _child;
private float _time;
private float m_time;
private GameObject m_child; private GameObject m_child;
private GameObject m_body; private GameObject m_body;
private float m_velocityWindup;
private LineRenderer m_lineRenderer;
private void Awake() private void Awake()
{ {
m_body = this.gameObject; m_body = this.gameObject;
@ -28,39 +33,63 @@ public class YeetController : MonoBehaviour
_child = child; _child = child;
_child.transform.parent = parent.transform; _child.transform.parent = parent.transform;
yeetState = YeetState.Held; yeetState = YeetState.Held;
m_lineRenderer = gameObject.AddComponent<LineRenderer>();
} }
public void Yeet() public void Yeet()
{ {
_child.transform.parent = null; _child.transform.parent = null;
_child.transform.rotation = parent.transform.rotation; _child.transform.rotation = parent.transform.rotation;
_child.GetComponent<Rigidbody>().velocity = _child.transform.forward * yeetVelocity + _child.transform.up * yeetVelocity;
_child.GetComponent<Rigidbody>().velocity = _child.transform.forward * m_velocityWindup + _child.transform.up * m_velocityWindup;
yeetState = YeetState.Yeeting; yeetState = YeetState.Yeeting;
_time = yeetDuration;
m_time = yeetDuration;
m_velocityWindup = 0;
Destroy(m_lineRenderer);
} }
// Start is called before the first frame update
void Start() void Start()
{ {
} }
// Update is called once per frame
void Update() void Update()
{ {
switch(yeetState) switch(yeetState)
{ {
case YeetState.Yeeting: case YeetState.Yeeting:
//_child.transform.position += _child.transform.forward * yeetVelocity * Time.deltaTime;
_time -= Time.deltaTime;
m_time -= Time.deltaTime;
if(_time <= 0f)
if(m_time <= 0f)
{ {
Debug.Log("YeetController.Update: Yeet finished"); Debug.Log("YeetController.Update: Yeet finished");
yeetState = YeetState.Unheld; yeetState = YeetState.Unheld;
} }
break; break;
case YeetState.Held: case YeetState.Held:
// draw yeet lines
if(m_velocityWindup < yeetVelocity)
{
m_velocityWindup += windupSpeed;
}
Vector3 velocity = parent.transform.forward * m_velocityWindup + parent.transform.up * m_velocityWindup;
float t;
t = (-1f * velocity.y) / Physics.gravity.y;
t = 2f * t;
m_lineRenderer.positionCount = 10;
Vector3 trajectoryPoint;
for (int i = 0; i < m_lineRenderer.positionCount; i++)
{
float time = t * i / (float)(m_lineRenderer.positionCount);
trajectoryPoint = parent.transform.position + velocity * time + 0.5f * Physics.gravity * time * time;
m_lineRenderer.SetPosition(i, trajectoryPoint);
}
break; break;
case YeetState.Unheld: case YeetState.Unheld:
_child = null; _child = null;
@ -98,4 +127,5 @@ public class YeetController : MonoBehaviour
break; break;
} }
} }
} }

Assets/YeetHandle.cs → Assets/Scripts/Behaviours/YeetHandle.cs View File


Assets/YeetHandle.cs.meta → Assets/Scripts/Behaviours/YeetHandle.cs.meta View File


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+ 47
- 0
Assets/Scripts/Managers/GameManager.cs View File

@ -0,0 +1,47 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
[SerializeField]
private PlayerList m_PlayerList;
[SerializeField]
private GameObject m_playerPrefab;
private Camera m_camera;
// Start is called before the first frame update
void Start()
{
SetUpPlayers();
m_camera = Camera.main;
}
private void SetUpPlayers()
{
foreach (PlayerData data in m_PlayerList.AllPlayers)
{
GameObject newPlayer = Instantiate(m_playerPrefab);
data.Input.SwitchCurrentActionMap("Gameplay");
foreach (InputBehaviour input in newPlayer.GetComponentsInChildren<InputBehaviour>())
input.Initialise(data);
newPlayer.GetComponentInChildren<PlayerVisuals>().Initalise(data);
newPlayer.transform.position += Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up);
}
}
private void LateUpdate()
{
}
}

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