Browse Source

set up main game with parents new spawn locations

develop
Jordan 3 years ago
parent
commit
3b56e85e11
20 changed files with 1187 additions and 7 deletions
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      Assets/Scenes/MainGameplayScene.unity
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    -3
      Assets/Scripts/spawner.cs
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Assets/Scenes/MainGameplayScene.unity (Stored with Git LFS) View File

size 718598

+ 15
- 3
Assets/Scripts/spawner.cs View File

@ -10,6 +10,8 @@ public class spawner : MonoBehaviour
private Dictionary<string, bool> babyCombos = new Dictionary<string, bool>(); private Dictionary<string, bool> babyCombos = new Dictionary<string, bool>();
public Collider[] spawnVolumes;
void Start() void Start()
{ {
for (int x = 0; x < startingAmount; x++) for (int x = 0; x < startingAmount; x++)
@ -20,10 +22,11 @@ public class spawner : MonoBehaviour
public void SpawnBaby() public void SpawnBaby()
{ {
float _x = Random.Range(-45, 45);
float _z = Random.Range(-35, 35);
Vector3 _spawnPoint = RandomPointInBounds(spawnVolumes[Random.Range(0, spawnVolumes.Length)].bounds);
_spawnPoint.y = 1.5f;
var _newChild = Instantiate(childPrefab, new Vector3(_x, 1.5f, _z), Quaternion.identity);
var _newChild = Instantiate(childPrefab, _spawnPoint, Quaternion.identity);
_newChild.transform.parent = this.transform; _newChild.transform.parent = this.transform;
Randomizer _randomizer = _newChild.GetComponent<Randomizer>(); Randomizer _randomizer = _newChild.GetComponent<Randomizer>();
@ -50,4 +53,13 @@ public class spawner : MonoBehaviour
} }
} }
} }
public static Vector3 RandomPointInBounds(Bounds bounds)
{
return new Vector3(
Random.Range(bounds.min.x, bounds.max.x),
Random.Range(bounds.min.y, bounds.max.y),
Random.Range(bounds.min.z, bounds.max.z)
);
}
} }

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