From 5c39b7d647ff951f4b92642f2c6e0d5a6b274dba Mon Sep 17 00:00:00 2001 From: Joshua Reason Date: Sun, 31 Jan 2021 12:03:35 +1100 Subject: [PATCH 1/8] Merged animation with input --- Assets/Baby Parts/baby base1.png.meta | 142 ++++ Assets/Baby Parts/baby base2.png.meta | 142 ++++ Assets/Baby Parts/baby base3.png.meta | 142 ++++ Assets/Baby Parts/baby eye 1 blue.png.meta | 142 ++++ Assets/Baby Parts/baby eye 1 brown.png.meta | 142 ++++ Assets/Baby Parts/baby eye 1 green.png.meta | 142 ++++ Assets/Baby Parts/baby hat1.png.meta | 142 ++++ Assets/Baby Parts/baby hat2.png.meta | 142 ++++ Assets/Baby Parts/baby hat3.png.meta | 142 ++++ Assets/Baby Parts/baby pant 1.png.meta | 142 ++++ Assets/Baby Parts/baby pant 2.1.png.meta | 142 ++++ Assets/Baby Parts/baby smile 1.png.meta | 142 ++++ Assets/Baby Parts/baby smile 2.png.meta | 142 ++++ Assets/Baby Parts/baby smile 3.png.meta | 142 ++++ Assets/Baby Parts/baby top1.png.meta | 142 ++++ Assets/Baby Parts/baby top2.png.meta | 142 ++++ Assets/Baby Parts/baby top3.png.meta | 142 ++++ Assets/Scripts/Behaviours/YeetController.cs | 23 +- .../Player Scripts/PlayerInputController.cs | 11 +- .../Scripts/Player Scripts/PlayerVisuals.cs | 2 +- Assets/World Assets/Prefabs/Player.prefab | 676 +++++++----------- 21 files changed, 2700 insertions(+), 426 deletions(-) create mode 100644 Assets/Baby Parts/baby base1.png.meta create mode 100644 Assets/Baby Parts/baby base2.png.meta create mode 100644 Assets/Baby Parts/baby base3.png.meta create mode 100644 Assets/Baby Parts/baby eye 1 blue.png.meta create mode 100644 Assets/Baby Parts/baby eye 1 brown.png.meta create mode 100644 Assets/Baby Parts/baby eye 1 green.png.meta create mode 100644 Assets/Baby Parts/baby hat1.png.meta create mode 100644 Assets/Baby Parts/baby hat2.png.meta create mode 100644 Assets/Baby Parts/baby hat3.png.meta create mode 100644 Assets/Baby Parts/baby pant 1.png.meta create mode 100644 Assets/Baby Parts/baby pant 2.1.png.meta create mode 100644 Assets/Baby Parts/baby 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YeetState.Unheld; @@ -37,10 +41,16 @@ public class YeetController : MonoBehaviour yeetState = YeetState.Held; m_lineRenderer = gameObject.AddComponent(); + + m_YeetAnimator.SetBool("Carry", true); + m_YeetAnimator.SetBool("Yeet", true); } public void Yeet() { + m_YeetAnimator.SetBool("Yeet", false); + m_YeetAnimator.SetBool("Carry", false); + _child.transform.parent = null; _child.transform.rotation = parent.transform.rotation; _child.GetComponent().held = true; @@ -112,7 +122,7 @@ public class YeetController : MonoBehaviour m_child = null; } - private void OnYeet() + private void OnYeet(InputAction.CallbackContext args) { parent = m_body; switch (yeetState) @@ -132,4 +142,13 @@ public class YeetController : MonoBehaviour } } + public override void RegisterInput(PlayerInput playerInput) + { + playerInput.currentActionMap.FindAction("Yeet").performed += OnYeet; + } + + public override void UnregisterInput(PlayerInput playerInput) + { + playerInput.currentActionMap.FindAction("Yeet").performed -= OnYeet; + } } \ No newline at end of file diff --git a/Assets/Scripts/Player Scripts/PlayerInputController.cs b/Assets/Scripts/Player Scripts/PlayerInputController.cs index 6885ce0..14eba79 100644 --- a/Assets/Scripts/Player Scripts/PlayerInputController.cs +++ b/Assets/Scripts/Player Scripts/PlayerInputController.cs @@ -21,6 +21,9 @@ public class PlayerInputController : InputBehaviour + "1.0 = forward")] private AnimationCurve m_turnRadius; + [SerializeField] + private Animator m_legAnimator; + private CharacterController m_controller; private Vector3 m_desiredDirection; @@ -55,13 +58,17 @@ public class PlayerInputController : InputBehaviour private void ApplyMovement() { - if (!m_recievedInput) - return; + + + float forwardRatio = (Vector3.Dot(transform.forward, m_desiredDirection.normalized) + 1) / 2; float speed = m_turnRadius.Evaluate(forwardRatio) * m_playerSpeed; + m_legAnimator.SetFloat("Movement", speed); + if 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0 + m_ApplyRootMotion: 0 + m_LinearVelocityBlending: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorControllerStateOnDisable: 0 From 86192cd54471600d50b87742458d059450358f72 Mon Sep 17 00:00:00 2001 From: MrJDunn Date: Sun, 31 Jan 2021 12:14:53 +1100 Subject: [PATCH 2/8] Merged in join scene --- Assets/Scenes/MainGameplayScene.unity | 4 ++-- Assets/Scenes/PlayerJoinScene.unity | 4 ++-- Assets/World Assets/Prefabs/Player.prefab | 8 ++++---- ProjectSettings/EditorBuildSettings.asset | 4 ++-- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Assets/Scenes/MainGameplayScene.unity b/Assets/Scenes/MainGameplayScene.unity index dd91a3f..7779a3d 100644 --- a/Assets/Scenes/MainGameplayScene.unity +++ b/Assets/Scenes/MainGameplayScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:879cd3be92bcf57e57a83bcd3a41280eec406bdf9d2774469395afd5b46913c6 -size 652115 +oid sha256:69828bf48a3e1b2ad75c94c5c7920507f8f8d7aa6f5483f47a889a2b527d942b +size 655013 diff --git a/Assets/Scenes/PlayerJoinScene.unity b/Assets/Scenes/PlayerJoinScene.unity index a2d10f9..2147ebf 100644 --- a/Assets/Scenes/PlayerJoinScene.unity +++ b/Assets/Scenes/PlayerJoinScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dc8615481614d10a6fbf0d0e29458c5676bbc21338acc548e0c9be44d1946b77 -size 40106 +oid sha256:05591abe96e3b094f1d5c86b279f58d0eeab298ebf0bddec529e05527513275f +size 40112 diff --git a/Assets/World Assets/Prefabs/Player.prefab b/Assets/World Assets/Prefabs/Player.prefab index 17918d6..df8222a 100644 --- a/Assets/World Assets/Prefabs/Player.prefab +++ b/Assets/World Assets/Prefabs/Player.prefab @@ -29,7 +29,7 @@ Transform: m_GameObject: {fileID: 2725293205319018834} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 10, y: 10, z: 10} m_Children: - {fileID: 7280267804154012179} m_Father: {fileID: 0} @@ -65,7 +65,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 513431a08a8506242ba8fc3919ccf76e, type: 3} m_Name: m_EditorClassIdentifier: - m_playerSpeed: 5 + m_playerSpeed: 20 m_rotationSpeed: 10 m_turnRadius: serializedVersion: 2 @@ -125,9 +125,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 188bb300967eea14fb681a94fc31f911, type: 3} m_Name: m_EditorClassIdentifier: - yeetVelocity: 5 + yeetVelocity: 20 yeetDuration: 2 - windupSpeed: 0.01 + windupSpeed: 0.05 m_YeetAnimator: {fileID: 7280267804803618209} --- !u!1 &6496616781582263990 GameObject: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index c3df0dd..2676c4a 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b860e60a2c05ee077303c4a200ab9c3192b4f54776c0dee7e78b846b41dffd4e -size 463 +oid sha256:edd4fcab3ab45f6bd4bbc4193ce3e12e36123e183ac011a15afb24b3f70433e5 +size 569 From 2f2ee1c1b4404f527d8fdd6d95a1ae2e32f669c3 Mon Sep 17 00:00:00 2001 From: Joshua Reason Date: Sun, 31 Jan 2021 12:21:14 +1100 Subject: [PATCH 3/8] Added ability to join if testing in the game scene --- Assets/Baby Parts/baby base1.png.meta | 142 ------------------ Assets/Baby Parts/baby base2.png.meta | 142 ------------------ Assets/Baby Parts/baby base3.png.meta | 142 ------------------ Assets/Baby Parts/baby eye 1 blue.png.meta | 142 ------------------ Assets/Baby Parts/baby eye 1 brown.png.meta | 142 ------------------ Assets/Baby Parts/baby eye 1 green.png.meta | 142 ------------------ Assets/Baby Parts/baby hat1.png.meta | 142 ------------------ Assets/Baby Parts/baby hat2.png.meta | 142 ------------------ Assets/Baby Parts/baby hat3.png.meta | 142 ------------------ Assets/Baby Parts/baby pant 1.png.meta | 142 ------------------ Assets/Baby Parts/baby pant 2.1.png.meta | 142 ------------------ Assets/Baby Parts/baby smile 1.png.meta | 142 ------------------ Assets/Baby Parts/baby smile 2.png.meta | 142 ------------------ Assets/Baby Parts/baby smile 3.png.meta | 142 ------------------ Assets/Baby Parts/baby top1.png.meta | 142 ------------------ Assets/Baby Parts/baby top2.png.meta | 142 ------------------ Assets/Baby Parts/baby top3.png.meta | 142 ------------------ Assets/Scenes/PlayerJoinScene.unity | 4 +- Assets/Scenes/Testing Scenes/PlayerTest.unity | 4 +- Assets/Scripts/Managers/GameManager.cs | 35 +++-- .../Scripts/Player Scripts/PlayerManager.cs | 18 ++- .../World Assets/Prefabs/InputManager.prefab | 90 +++++++++++ .../Prefabs/InputManager.prefab.meta | 7 + 23 files changed, 143 insertions(+), 2429 deletions(-) delete mode 100644 Assets/Baby Parts/baby base1.png.meta delete mode 100644 Assets/Baby Parts/baby base2.png.meta delete mode 100644 Assets/Baby Parts/baby base3.png.meta delete mode 100644 Assets/Baby Parts/baby eye 1 blue.png.meta delete mode 100644 Assets/Baby Parts/baby eye 1 brown.png.meta delete mode 100644 Assets/Baby Parts/baby eye 1 green.png.meta delete mode 100644 Assets/Baby Parts/baby hat1.png.meta delete mode 100644 Assets/Baby Parts/baby hat2.png.meta delete mode 100644 Assets/Baby Parts/baby hat3.png.meta delete mode 100644 Assets/Baby Parts/baby pant 1.png.meta delete mode 100644 Assets/Baby Parts/baby pant 2.1.png.meta delete mode 100644 Assets/Baby Parts/baby smile 1.png.meta delete mode 100644 Assets/Baby Parts/baby smile 2.png.meta delete mode 100644 Assets/Baby Parts/baby smile 3.png.meta delete mode 100644 Assets/Baby Parts/baby top1.png.meta delete mode 100644 Assets/Baby Parts/baby top2.png.meta delete mode 100644 Assets/Baby Parts/baby top3.png.meta create mode 100644 Assets/World Assets/Prefabs/InputManager.prefab create mode 100644 Assets/World Assets/Prefabs/InputManager.prefab.meta diff --git a/Assets/Baby Parts/baby base1.png.meta b/Assets/Baby Parts/baby base1.png.meta deleted file mode 100644 index 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--git a/Assets/Scenes/PlayerJoinScene.unity b/Assets/Scenes/PlayerJoinScene.unity index a2d10f9..d5da38f 100644 --- a/Assets/Scenes/PlayerJoinScene.unity +++ b/Assets/Scenes/PlayerJoinScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dc8615481614d10a6fbf0d0e29458c5676bbc21338acc548e0c9be44d1946b77 -size 40106 +oid sha256:7bbf138ceeb4fa2cf0afbe0709f0cd128e6f2199a5e6e909864e15c6ffec0a46 +size 40588 diff --git a/Assets/Scenes/Testing Scenes/PlayerTest.unity b/Assets/Scenes/Testing Scenes/PlayerTest.unity index e2ca249..5570b6f 100644 --- a/Assets/Scenes/Testing Scenes/PlayerTest.unity +++ b/Assets/Scenes/Testing Scenes/PlayerTest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:82a3624880dbdde6439e2199bb7135c2cd2304884e782a5d4ed6dc7eeefbe537 -size 37832 +oid sha256:ca5a18f37f8c37c1b6d8cafd7d2335518a6da3ffa309484650b655398ef01cb0 +size 40318 diff --git a/Assets/Scripts/Managers/GameManager.cs 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data.Input.SwitchCurrentActionMap("Gameplay"); - newPlayer.transform.position += Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up); - } - } + foreach (InputBehaviour input in newPlayer.GetComponentsInChildren()) + input.Initialise(data); + + newPlayer.GetComponentInChildren().Initalise(data); + newPlayer.transform.position += Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up); + } - private void LateUpdate() + private void OnPlayerJoin(object sender, PlayerData data) { - + SpawnPlayer(data); } } diff --git a/Assets/Scripts/Player Scripts/PlayerManager.cs b/Assets/Scripts/Player Scripts/PlayerManager.cs index 8ea12b5..98764db 100644 --- a/Assets/Scripts/Player Scripts/PlayerManager.cs +++ b/Assets/Scripts/Player Scripts/PlayerManager.cs @@ -8,6 +8,9 @@ using UnityEngine.InputSystem; public class PlayerManager : MonoBehaviour { + private static PlayerManager Instance; + + [SerializeField] private PlayerList m_connectedPlayers; @@ -16,7 +19,7 @@ public class 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"depth": 0, + "source": "builtin", + "dependencies": {} + }, "com.unity.collab-proxy": { "version": "1.3.9", "depth": 0, From 921e3d3cd9f44dc0e055b45d75cf30d74bad214d Mon Sep 17 00:00:00 2001 From: MrJDunn Date: Sun, 31 Jan 2021 12:58:29 +1100 Subject: [PATCH 6/8] Babies are now held overhead --- Assets/Scenes/MainGameplayScene.unity | 4 +- Assets/Scenes/PlayerJoinScene.unity | 4 +- Assets/Scripts/Behaviours/YeetController.cs | 14 +- Assets/World Assets/Prefabs/Player.prefab | 39 ++++- .../Prefabs/YeetyPlayer Variant.prefab | 135 ------------------ .../Prefabs/YeetyPlayer Variant.prefab.meta | 7 - 6 files changed, 51 insertions(+), 152 deletions(-) delete mode 100644 Assets/World Assets/Prefabs/YeetyPlayer Variant.prefab delete mode 100644 Assets/World Assets/Prefabs/YeetyPlayer Variant.prefab.meta diff --git a/Assets/Scenes/MainGameplayScene.unity b/Assets/Scenes/MainGameplayScene.unity index 7779a3d..30a44b4 100644 --- a/Assets/Scenes/MainGameplayScene.unity +++ b/Assets/Scenes/MainGameplayScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:69828bf48a3e1b2ad75c94c5c7920507f8f8d7aa6f5483f47a889a2b527d942b -size 655013 +oid sha256:cff5435899d1eccf8fbba0724eed7fbf71d4920bbf35bd4168af93cb0918d851 +size 657501 diff --git a/Assets/Scenes/PlayerJoinScene.unity b/Assets/Scenes/PlayerJoinScene.unity index d5da38f..3410be3 100644 --- a/Assets/Scenes/PlayerJoinScene.unity +++ b/Assets/Scenes/PlayerJoinScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7bbf138ceeb4fa2cf0afbe0709f0cd128e6f2199a5e6e909864e15c6ffec0a46 -size 40588 +oid sha256:50ef57180cb7e056bf7a20f27eada4434bdd64e9bb7120f0509ba56cdfd503e1 +size 40595 diff --git a/Assets/Scripts/Behaviours/YeetController.cs b/Assets/Scripts/Behaviours/YeetController.cs index ea38e32..c5e472c 100644 --- a/Assets/Scripts/Behaviours/YeetController.cs +++ b/Assets/Scripts/Behaviours/YeetController.cs @@ -5,6 +5,8 @@ using UnityEngine.InputSystem; public class YeetController : InputBehaviour { + [Tooltip("This is where the babies are held")] + public GameObject handCarryingPosition; public GameObject parent { get; set; } public float yeetVelocity = 5f; @@ -56,9 +58,9 @@ public class YeetController : InputBehaviour _child.transform.parent = null; _child.transform.rotation = parent.transform.rotation; - _child.GetComponent().held = true; + _child.GetComponent().held = false; - _child.GetComponent().velocity = _child.transform.forward * m_velocityWindup + _child.transform.up * m_velocityWindup; + _child.GetComponent().velocity = calculateVelocityVector(); yeetState = YeetState.Yeeting; m_time = yeetDuration; m_velocityWindup = 0; @@ -87,12 +89,13 @@ public class YeetController : InputBehaviour case YeetState.Held: // draw yeet lines + _child.transform.position = handCarryingPosition.transform.position; if(m_velocityWindup < yeetVelocity) { m_velocityWindup += windupSpeed; } - Vector3 velocity = parent.transform.forward * m_velocityWindup + parent.transform.up * m_velocityWindup; + Vector3 velocity = calculateVelocityVector(); float t; t = (-1f * velocity.y) / Physics.gravity.y; @@ -114,6 +117,11 @@ public class YeetController : InputBehaviour } } + private Vector3 calculateVelocityVector() + { + return parent.transform.forward * m_velocityWindup + parent.transform.up * m_velocityWindup; + } + private void OnTriggerEnter(Collider collider) { Debug.Log("PlayerInputController.OnTriggerEnter: arrived"); diff --git a/Assets/World Assets/Prefabs/Player.prefab b/Assets/World Assets/Prefabs/Player.prefab index df8222a..d882e4a 100644 --- a/Assets/World Assets/Prefabs/Player.prefab +++ b/Assets/World Assets/Prefabs/Player.prefab @@ -125,10 +125,12 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 188bb300967eea14fb681a94fc31f911, type: 3} m_Name: m_EditorClassIdentifier: + handCarryingPosition: {fileID: 6686278636936064271} yeetVelocity: 20 yeetDuration: 2 windupSpeed: 0.05 m_YeetAnimator: {fileID: 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Assets/Prefabs/YeetyPlayer Variant.prefab.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: c3cc089e72190e74aab4c6592121b553 -PrefabImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: From 696cb7eb1e421813d1a4f75b22c21c469aa1b0c0 Mon Sep 17 00:00:00 2001 From: MrJDunn Date: Sun, 31 Jan 2021 13:09:21 +1100 Subject: [PATCH 7/8] Player stops moving when yeeting --- Assets/Scripts/Behaviours/YeetController.cs | 33 ++++++++++++++++----- 1 file changed, 26 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/Behaviours/YeetController.cs b/Assets/Scripts/Behaviours/YeetController.cs index c5e472c..ce2fc40 100644 --- a/Assets/Scripts/Behaviours/YeetController.cs +++ b/Assets/Scripts/Behaviours/YeetController.cs @@ -18,7 +18,7 @@ public class YeetController : InputBehaviour public Material trajectoryLineMaterial; - public enum YeetState { Unheld, Held, Yeeting }; + public enum YeetState { Unheld, Held, Preyeet, Yeeting }; public YeetState yeetState { get; private set; } = YeetState.Unheld; private GameObject _child; @@ -31,6 +31,8 @@ public class YeetController : InputBehaviour private LineRenderer m_lineRenderer; + private Vector3 preyeetPosition; + private void Awake() { m_body = this.gameObject; @@ -44,11 +46,17 @@ public class YeetController : InputBehaviour yeetState = YeetState.Held; + m_YeetAnimator.SetBool("Carry", true); + m_YeetAnimator.SetBool("Yeet", true); + } + + public void Preyeet() + { + preyeetPosition = parent.transform.position; m_lineRenderer = gameObject.AddComponent(); m_lineRenderer.material = trajectoryLineMaterial; - m_YeetAnimator.SetBool("Carry", true); - m_YeetAnimator.SetBool("Yeet", true); + yeetState = YeetState.Preyeet; } public void Yeet() @@ -86,11 +94,13 @@ public class YeetController : InputBehaviour yeetState = YeetState.Unheld; } break; - case YeetState.Held: - // draw yeet lines + case YeetState.Preyeet: + //TODO: Stop player + parent.transform.position = preyeetPosition; _child.transform.position = handCarryingPosition.transform.position; - if(m_velocityWindup < yeetVelocity) + + if (m_velocityWindup < yeetVelocity) { m_velocityWindup += windupSpeed; } @@ -111,6 +121,12 @@ public class YeetController : InputBehaviour m_lineRenderer.SetPosition(i, trajectoryPoint); } break; + case YeetState.Held: + //TODO: slow player + + // Stop child from wriggling + _child.transform.position = handCarryingPosition.transform.position; + break; case YeetState.Unheld: _child = null; break; @@ -143,9 +159,12 @@ public class YeetController : InputBehaviour Hold(m_child); // Grab nearest baby break; - case YeetController.YeetState.Held: + case YeetState.Preyeet: Yeet(); + break; + case YeetController.YeetState.Held: // Yeet baby + Preyeet(); break; case YeetController.YeetState.Yeeting: // Cooldown? From 399c6716e702a0b3c2ca86998e533f29a8d4c6fe Mon Sep 17 00:00:00 2001 From: MrJDunn Date: Sun, 31 Jan 2021 13:12:10 +1100 Subject: [PATCH 8/8] Added lastHeld property to YeetHandle, which tracks last GameObject that held it --- Assets/Scripts/Behaviours/YeetController.cs | 1 + Assets/Scripts/Behaviours/YeetHandle.cs | 2 ++ 2 files changed, 3 insertions(+) diff --git a/Assets/Scripts/Behaviours/YeetController.cs b/Assets/Scripts/Behaviours/YeetController.cs index ce2fc40..7fce9b9 100644 --- a/Assets/Scripts/Behaviours/YeetController.cs +++ b/Assets/Scripts/Behaviours/YeetController.cs @@ -43,6 +43,7 @@ public class YeetController : InputBehaviour _child = child; _child.transform.parent = parent.transform; _child.GetComponent().held = true; + _child.GetComponent().lastHeld = parent; yeetState = YeetState.Held; diff --git a/Assets/Scripts/Behaviours/YeetHandle.cs b/Assets/Scripts/Behaviours/YeetHandle.cs index e8165ce..0300fb9 100644 --- a/Assets/Scripts/Behaviours/YeetHandle.cs +++ b/Assets/Scripts/Behaviours/YeetHandle.cs @@ -8,6 +8,8 @@ public class YeetHandle : MonoBehaviour public bool held { get; set; } + public GameObject lastHeld { get; set; } + // Start is called before the first frame update void Start() {