|
|
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.InputSystem;
-
- public class PlayerDataHolder : InputBehaviour
- {
-
-
-
- public void AddScore(int value)
- {
- m_data.Score += value;
- }
-
- public override void RegisterInput(PlayerInput playerInput)
- {
- //do nothing
- }
-
- public override void UnregisterInput(PlayerInput playerInput)
- {
- //do nothing
- }
-
- }
|