Global Game Jam 2021
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

631 lines
17 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2643327028999286732
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1167696238296845307}
  12. - component: {fileID: 1341142098817708722}
  13. m_Layer: 0
  14. m_Name: Player_prototype
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &1167696238296845307
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 2643327028999286732}
  27. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  28. m_LocalPosition: {x: -0.11, y: 6.13, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children:
  31. - {fileID: 5965212798371097713}
  32. m_Father: {fileID: 2725293204815276925}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!212 &1341142098817708722
  36. SpriteRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 2643327028999286732}
  42. m_Enabled: 1
  43. m_CastShadows: 0
  44. m_ReceiveShadows: 0
  45. m_DynamicOccludee: 1
  46. m_MotionVectors: 1
  47. m_LightProbeUsage: 1
  48. m_ReflectionProbeUsage: 1
  49. m_RayTracingMode: 0
  50. m_RayTraceProcedural: 0
  51. m_RenderingLayerMask: 1
  52. m_RendererPriority: 0
  53. m_Materials:
  54. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  55. m_StaticBatchInfo:
  56. firstSubMesh: 0
  57. subMeshCount: 0
  58. m_StaticBatchRoot: {fileID: 0}
  59. m_ProbeAnchor: {fileID: 0}
  60. m_LightProbeVolumeOverride: {fileID: 0}
  61. m_ScaleInLightmap: 1
  62. m_ReceiveGI: 1
  63. m_PreserveUVs: 0
  64. m_IgnoreNormalsForChartDetection: 0
  65. m_ImportantGI: 0
  66. m_StitchLightmapSeams: 1
  67. m_SelectedEditorRenderState: 0
  68. m_MinimumChartSize: 4
  69. m_AutoUVMaxDistance: 0.5
  70. m_AutoUVMaxAngle: 89
  71. m_LightmapParameters: {fileID: 0}
  72. m_SortingLayerID: 0
  73. m_SortingLayer: 0
  74. m_SortingOrder: 0
  75. m_Sprite: {fileID: 21300000, guid: b8f8aafc0bafaec4aa9ffc439415ce9f, type: 3}
  76. m_Color: {r: 1, g: 1, b: 1, a: 1}
  77. m_FlipX: 0
  78. m_FlipY: 0
  79. m_DrawMode: 0
  80. m_Size: {x: 9, y: 12.75}
  81. m_AdaptiveModeThreshold: 0.5
  82. m_SpriteTileMode: 0
  83. m_WasSpriteAssigned: 1
  84. m_MaskInteraction: 0
  85. m_SpriteSortPoint: 0
  86. --- !u!1 &2725293204815276914
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 2725293204815276925}
  95. - component: {fileID: 2725293204815276921}
  96. - component: {fileID: 2725293204815276926}
  97. - component: {fileID: 2725293204815276927}
  98. - component: {fileID: 2725293204815276924}
  99. - component: {fileID: 8744383078323344904}
  100. m_Layer: 0
  101. m_Name: Player_Object
  102. m_TagString: Untagged
  103. m_Icon: {fileID: 0}
  104. m_NavMeshLayer: 0
  105. m_StaticEditorFlags: 0
  106. m_IsActive: 1
  107. --- !u!4 &2725293204815276925
  108. Transform:
  109. m_ObjectHideFlags: 0
  110. m_CorrespondingSourceObject: {fileID: 0}
  111. m_PrefabInstance: {fileID: 0}
  112. m_PrefabAsset: {fileID: 0}
  113. m_GameObject: {fileID: 2725293204815276914}
  114. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  115. m_LocalPosition: {x: 0, y: 0, z: 0}
  116. m_LocalScale: {x: 0.27916, y: 0.27916, z: 0.27916}
  117. m_Children:
  118. - {fileID: 1167696238296845307}
  119. m_Father: {fileID: 2725293205319018844}
  120. m_RootOrder: 0
  121. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  122. --- !u!114 &2725293204815276921
  123. MonoBehaviour:
  124. m_ObjectHideFlags: 0
  125. m_CorrespondingSourceObject: {fileID: 0}
  126. m_PrefabInstance: {fileID: 0}
  127. m_PrefabAsset: {fileID: 0}
  128. m_GameObject: {fileID: 2725293204815276914}
  129. m_Enabled: 1
  130. m_EditorHideFlags: 0
  131. m_Script: {fileID: 11500000, guid: 8233d90336aea43098adf6dbabd606a2, type: 3}
  132. m_Name:
  133. m_EditorClassIdentifier:
  134. m_MeshFormatVersion: 1
  135. m_Faces:
  136. - m_Indexes: 000000000100000002000000010000000300000002000000
  137. m_SmoothingGroup: 0
  138. m_Uv:
  139. m_UseWorldSpace: 0
  140. m_FlipU: 0
  141. m_FlipV: 0
  142. m_SwapUV: 0
  143. m_Fill: 1
  144. m_Scale: {x: 1, y: 1}
  145. m_Offset: {x: 0, y: 0}
  146. m_Rotation: 0
  147. m_Anchor: 9
  148. m_Material: {fileID: 0}
  149. m_SubmeshIndex: 0
  150. m_ManualUV: 0
  151. elementGroup: -1
  152. m_TextureGroup: -1
  153. - m_Indexes: 040000000500000006000000050000000700000006000000
  154. m_SmoothingGroup: 0
  155. m_Uv:
  156. m_UseWorldSpace: 0
  157. m_FlipU: 0
  158. m_FlipV: 0
  159. m_SwapUV: 0
  160. m_Fill: 1
  161. m_Scale: {x: 1, y: 1}
  162. m_Offset: {x: 0, y: 0}
  163. m_Rotation: 0
  164. m_Anchor: 9
  165. m_Material: {fileID: 0}
  166. m_SubmeshIndex: 0
  167. m_ManualUV: 0
  168. elementGroup: -1
  169. m_TextureGroup: -1
  170. - m_Indexes: 08000000090000000a000000090000000b0000000a000000
  171. m_SmoothingGroup: 0
  172. m_Uv:
  173. m_UseWorldSpace: 0
  174. m_FlipU: 0
  175. m_FlipV: 0
  176. m_SwapUV: 0
  177. m_Fill: 1
  178. m_Scale: {x: 1, y: 1}
  179. m_Offset: {x: 0, y: 0}
  180. m_Rotation: 0
  181. m_Anchor: 9
  182. m_Material: {fileID: 0}
  183. m_SubmeshIndex: 0
  184. m_ManualUV: 0
  185. elementGroup: -1
  186. m_TextureGroup: -1
  187. - m_Indexes: 0c0000000d0000000e0000000d0000000f0000000e000000
  188. m_SmoothingGroup: 0
  189. m_Uv:
  190. m_UseWorldSpace: 0
  191. m_FlipU: 0
  192. m_FlipV: 0
  193. m_SwapUV: 0
  194. m_Fill: 1
  195. m_Scale: {x: 1, y: 1}
  196. m_Offset: {x: 0, y: 0}
  197. m_Rotation: 0
  198. m_Anchor: 9
  199. m_Material: {fileID: 0}
  200. m_SubmeshIndex: 0
  201. m_ManualUV: 0
  202. elementGroup: -1
  203. m_TextureGroup: -1
  204. - m_Indexes: 100000001100000012000000110000001300000012000000
  205. m_SmoothingGroup: 0
  206. m_Uv:
  207. m_UseWorldSpace: 0
  208. m_FlipU: 0
  209. m_FlipV: 0
  210. m_SwapUV: 0
  211. m_Fill: 1
  212. m_Scale: {x: 1, y: 1}
  213. m_Offset: {x: 0, y: 0}
  214. m_Rotation: 0
  215. m_Anchor: 9
  216. m_Material: {fileID: 0}
  217. m_SubmeshIndex: 0
  218. m_ManualUV: 0
  219. elementGroup: -1
  220. m_TextureGroup: -1
  221. - m_Indexes: 140000001500000016000000150000001700000016000000
  222. m_SmoothingGroup: 0
  223. m_Uv:
  224. m_UseWorldSpace: 0
  225. m_FlipU: 0
  226. m_FlipV: 0
  227. m_SwapUV: 0
  228. m_Fill: 1
  229. m_Scale: {x: 1, y: 1}
  230. m_Offset: {x: 0, y: 0}
  231. m_Rotation: 0
  232. m_Anchor: 9
  233. m_Material: {fileID: 0}
  234. m_SubmeshIndex: 0
  235. m_ManualUV: 0
  236. elementGroup: -1
  237. m_TextureGroup: -1
  238. m_SharedVertices:
  239. - m_Vertices: 000000000d00000016000000
  240. - m_Vertices: 010000000400000017000000
  241. - m_Vertices: 020000000f00000010000000
  242. - m_Vertices: 030000000600000011000000
  243. - m_Vertices: 050000000800000015000000
  244. - m_Vertices: 070000000a00000013000000
  245. - m_Vertices: 090000000c00000014000000
  246. - m_Vertices: 0b0000000e00000012000000
  247. m_SharedTextures: []
  248. m_Positions:
  249. - {x: -0.25, y: 0, z: 0.25}
  250. - {x: 0.25, y: 0, z: 0.25}
  251. - {x: -0.25, y: 0.5, z: 0.25}
  252. - {x: 0.25, y: 0.5, z: 0.25}
  253. - {x: 0.25, y: 0, z: 0.25}
  254. - {x: 0.25, y: 0, z: -0.25}
  255. - {x: 0.25, y: 0.5, z: 0.25}
  256. - {x: 0.25, y: 0.5, z: -0.25}
  257. - {x: 0.25, y: 0, z: -0.25}
  258. - {x: -0.25, y: 0, z: -0.25}
  259. - {x: 0.25, y: 0.5, z: -0.25}
  260. - {x: -0.25, y: 0.5, z: -0.25}
  261. - {x: -0.25, y: 0, z: -0.25}
  262. - {x: -0.25, y: 0, z: 0.25}
  263. - {x: -0.25, y: 0.5, z: -0.25}
  264. - {x: -0.25, y: 0.5, z: 0.25}
  265. - {x: -0.25, y: 0.5, z: 0.25}
  266. - {x: 0.25, y: 0.5, z: 0.25}
  267. - {x: -0.25, y: 0.5, z: -0.25}
  268. - {x: 0.25, y: 0.5, z: -0.25}
  269. - {x: -0.25, y: 0, z: -0.25}
  270. - {x: 0.25, y: 0, z: -0.25}
  271. - {x: -0.25, y: 0, z: 0.25}
  272. - {x: 0.25, y: 0, z: 0.25}
  273. m_Textures0:
  274. - {x: 0.25, y: 0}
  275. - {x: -0.25, y: 0}
  276. - {x: 0.25, y: 0.5}
  277. - {x: -0.25, y: 0.5}
  278. - {x: 0.25, y: 0}
  279. - {x: -0.25, y: 0}
  280. - {x: 0.25, y: 0.5}
  281. - {x: -0.25, y: 0.5}
  282. - {x: 0.25, y: 0}
  283. - {x: -0.25, y: 0}
  284. - {x: 0.25, y: 0.5}
  285. - {x: -0.25, y: 0.5}
  286. - {x: 0.25, y: 0}
  287. - {x: -0.25, y: 0}
  288. - {x: 0.25, y: 0.5}
  289. - {x: -0.25, y: 0.5}
  290. - {x: -0.25, y: 0.25}
  291. - {x: 0.25, y: 0.25}
  292. - {x: -0.25, y: -0.25}
  293. - {x: 0.25, y: -0.25}
  294. - {x: 0.25, y: -0.25}
  295. - {x: -0.25, y: -0.25}
  296. - {x: 0.25, y: 0.25}
  297. - {x: -0.25, y: 0.25}
  298. m_Textures2: []
  299. m_Textures3: []
  300. m_Tangents:
  301. - {x: -1, y: 0, z: 0, w: -1}
  302. - {x: -1, y: 0, z: 0, w: -1}
  303. - {x: -1, y: 0, z: 0, w: -1}
  304. - {x: -1, y: 0, z: 0, w: -1}
  305. - {x: 0, y: 0, z: 1, w: -1}
  306. - {x: 0, y: 0, z: 1, w: -1}
  307. - {x: 0, y: 0, z: 1, w: -1}
  308. - {x: 0, y: 0, z: 1, w: -1}
  309. - {x: 1, y: 0, z: 0, w: -1}
  310. - {x: 1, y: 0, z: 0, w: -1}
  311. - {x: 1, y: 0, z: 0, w: -1}
  312. - {x: 1, y: 0, z: 0, w: -1}
  313. - {x: 0, y: 0, z: -1, w: -1}
  314. - {x: 0, y: 0, z: -1, w: -1}
  315. - {x: 0, y: 0, z: -1, w: -1}
  316. - {x: 0, y: 0, z: -1, w: -1}
  317. - {x: 1, y: 0, z: 0, w: -1}
  318. - {x: 1, y: 0, z: 0, w: -1}
  319. - {x: 1, y: 0, z: 0, w: -1}
  320. - {x: 1, y: 0, z: 0, w: -1}
  321. - {x: -1, y: 0, z: 0, w: -1}
  322. - {x: -1, y: 0, z: 0, w: -1}
  323. - {x: -1, y: 0, z: 0, w: -1}
  324. - {x: -1, y: 0, z: 0, w: -1}
  325. m_Colors:
  326. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  327. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  328. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  329. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  330. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  331. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  332. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  333. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  334. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  335. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  336. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  337. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  338. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  339. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  340. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  341. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  342. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  343. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  344. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  345. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  346. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  347. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  348. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  349. - {r: 0.21219465, g: 0.70870423, b: 1, a: 1}
  350. m_UnwrapParameters:
  351. m_HardAngle: 88
  352. m_PackMargin: 20
  353. m_AngleError: 8
  354. m_AreaError: 15
  355. m_PreserveMeshAssetOnDestroy: 0
  356. assetGuid:
  357. m_Mesh: {fileID: 0}
  358. m_IsSelectable: 1
  359. m_SelectedFaces:
  360. m_SelectedEdges: []
  361. m_SelectedVertices:
  362. --- !u!23 &2725293204815276926
  363. MeshRenderer:
  364. m_ObjectHideFlags: 0
  365. m_CorrespondingSourceObject: {fileID: 0}
  366. m_PrefabInstance: {fileID: 0}
  367. m_PrefabAsset: {fileID: 0}
  368. m_GameObject: {fileID: 2725293204815276914}
  369. m_Enabled: 1
  370. m_CastShadows: 1
  371. m_ReceiveShadows: 1
  372. m_DynamicOccludee: 1
  373. m_MotionVectors: 1
  374. m_LightProbeUsage: 1
  375. m_ReflectionProbeUsage: 1
  376. m_RayTracingMode: 2
  377. m_RayTraceProcedural: 0
  378. m_RenderingLayerMask: 1
  379. m_RendererPriority: 0
  380. m_Materials:
  381. - {fileID: 2100000, guid: cf090111a0629e140ac2e501d96af05f, type: 2}
  382. m_StaticBatchInfo:
  383. firstSubMesh: 0
  384. subMeshCount: 0
  385. m_StaticBatchRoot: {fileID: 0}
  386. m_ProbeAnchor: {fileID: 0}
  387. m_LightProbeVolumeOverride: {fileID: 0}
  388. m_ScaleInLightmap: 1
  389. m_ReceiveGI: 1
  390. m_PreserveUVs: 0
  391. m_IgnoreNormalsForChartDetection: 0
  392. m_ImportantGI: 0
  393. m_StitchLightmapSeams: 1
  394. m_SelectedEditorRenderState: 2
  395. m_MinimumChartSize: 4
  396. m_AutoUVMaxDistance: 0.5
  397. m_AutoUVMaxAngle: 89
  398. m_LightmapParameters: {fileID: 0}
  399. m_SortingLayerID: 0
  400. m_SortingLayer: 0
  401. m_SortingOrder: 0
  402. m_AdditionalVertexStreams: {fileID: 0}
  403. --- !u!33 &2725293204815276927
  404. MeshFilter:
  405. m_ObjectHideFlags: 0
  406. m_CorrespondingSourceObject: {fileID: 0}
  407. m_PrefabInstance: {fileID: 0}
  408. m_PrefabAsset: {fileID: 0}
  409. m_GameObject: {fileID: 2725293204815276914}
  410. m_Mesh: {fileID: 0}
  411. --- !u!64 &2725293204815276924
  412. MeshCollider:
  413. m_ObjectHideFlags: 0
  414. m_CorrespondingSourceObject: {fileID: 0}
  415. m_PrefabInstance: {fileID: 0}
  416. m_PrefabAsset: {fileID: 0}
  417. m_GameObject: {fileID: 2725293204815276914}
  418. m_Material: {fileID: 0}
  419. m_IsTrigger: 0
  420. m_Enabled: 1
  421. serializedVersion: 4
  422. m_Convex: 0
  423. m_CookingOptions: 30
  424. m_Mesh: {fileID: 0}
  425. --- !u!114 &8744383078323344904
  426. MonoBehaviour:
  427. m_ObjectHideFlags: 0
  428. m_CorrespondingSourceObject: {fileID: 0}
  429. m_PrefabInstance: {fileID: 0}
  430. m_PrefabAsset: {fileID: 0}
  431. m_GameObject: {fileID: 2725293204815276914}
  432. m_Enabled: 1
  433. m_EditorHideFlags: 0
  434. m_Script: {fileID: 11500000, guid: f1c5224ac04236e479fb805642e4f051, type: 3}
  435. m_Name:
  436. m_EditorClassIdentifier:
  437. m_apron: {fileID: 9135536610966766493}
  438. m_moveingObject: {fileID: 2725293205319018844}
  439. --- !u!1 &2725293205319018834
  440. GameObject:
  441. m_ObjectHideFlags: 0
  442. m_CorrespondingSourceObject: {fileID: 0}
  443. m_PrefabInstance: {fileID: 0}
  444. m_PrefabAsset: {fileID: 0}
  445. serializedVersion: 6
  446. m_Component:
  447. - component: {fileID: 2725293205319018844}
  448. - component: {fileID: 2725293205319018846}
  449. - component: {fileID: 2725293205319018847}
  450. - component: {fileID: -6157332607153341915}
  451. m_Layer: 0
  452. m_Name: Player
  453. m_TagString: Untagged
  454. m_Icon: {fileID: 0}
  455. m_NavMeshLayer: 0
  456. m_StaticEditorFlags: 0
  457. m_IsActive: 1
  458. --- !u!4 &2725293205319018844
  459. Transform:
  460. m_ObjectHideFlags: 0
  461. m_CorrespondingSourceObject: {fileID: 0}
  462. m_PrefabInstance: {fileID: 0}
  463. m_PrefabAsset: {fileID: 0}
  464. m_GameObject: {fileID: 2725293205319018834}
  465. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  466. m_LocalPosition: {x: 0, y: 0, z: 0}
  467. m_LocalScale: {x: 1, y: 1, z: 1}
  468. m_Children:
  469. - {fileID: 2725293204815276925}
  470. m_Father: {fileID: 0}
  471. m_RootOrder: 0
  472. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  473. --- !u!143 &2725293205319018846
  474. CharacterController:
  475. m_ObjectHideFlags: 0
  476. m_CorrespondingSourceObject: {fileID: 0}
  477. m_PrefabInstance: {fileID: 0}
  478. m_PrefabAsset: {fileID: 0}
  479. m_GameObject: {fileID: 2725293205319018834}
  480. m_Material: {fileID: 0}
  481. m_IsTrigger: 0
  482. m_Enabled: 1
  483. serializedVersion: 2
  484. m_Height: 1.8
  485. m_Radius: 0.5
  486. m_SlopeLimit: 45
  487. m_StepOffset: 0.3
  488. m_SkinWidth: 0.08
  489. m_MinMoveDistance: 0.001
  490. m_Center: {x: 0, y: 0.9, z: 0}
  491. --- !u!114 &2725293205319018847
  492. MonoBehaviour:
  493. m_ObjectHideFlags: 0
  494. m_CorrespondingSourceObject: {fileID: 0}
  495. m_PrefabInstance: {fileID: 0}
  496. m_PrefabAsset: {fileID: 0}
  497. m_GameObject: {fileID: 2725293205319018834}
  498. m_Enabled: 1
  499. m_EditorHideFlags: 0
  500. m_Script: {fileID: 11500000, guid: 513431a08a8506242ba8fc3919ccf76e, type: 3}
  501. m_Name:
  502. m_EditorClassIdentifier:
  503. m_playerSpeed: 5
  504. m_rotationSpeed: 10
  505. m_turnRadius:
  506. serializedVersion: 2
  507. m_Curve:
  508. - serializedVersion: 3
  509. time: 0.0041656494
  510. value: -0.030670166
  511. inSlope: 0.025728988
  512. outSlope: 0.025728988
  513. tangentMode: 0
  514. weightedMode: 0
  515. inWeight: 0
  516. outWeight: 0.49194917
  517. - serializedVersion: 3
  518. time: 0.8174471
  519. value: 0.3057876
  520. inSlope: 1.5812289
  521. outSlope: 1.5812289
  522. tangentMode: 0
  523. weightedMode: 0
  524. inWeight: 0.12696037
  525. outWeight: 0.33333334
  526. - serializedVersion: 3
  527. time: 1
  528. value: 1
  529. inSlope: 0
  530. outSlope: 0
  531. tangentMode: 0
  532. weightedMode: 0
  533. inWeight: 0
  534. outWeight: 0
  535. m_PreInfinity: 2
  536. m_PostInfinity: 2
  537. m_RotationOrder: 4
  538. --- !u!114 &-6157332607153341915
  539. MonoBehaviour:
  540. m_ObjectHideFlags: 0
  541. m_CorrespondingSourceObject: {fileID: 0}
  542. m_PrefabInstance: {fileID: 0}
  543. m_PrefabAsset: {fileID: 0}
  544. m_GameObject: {fileID: 2725293205319018834}
  545. m_Enabled: 1
  546. m_EditorHideFlags: 0
  547. m_Script: {fileID: 11500000, guid: 8fa05fb7e07cd834287b7e97ac2f7576, type: 3}
  548. m_Name:
  549. m_EditorClassIdentifier:
  550. --- !u!1 &6496616781582263990
  551. GameObject:
  552. m_ObjectHideFlags: 0
  553. m_CorrespondingSourceObject: {fileID: 0}
  554. m_PrefabInstance: {fileID: 0}
  555. m_PrefabAsset: {fileID: 0}
  556. serializedVersion: 6
  557. m_Component:
  558. - component: {fileID: 5965212798371097713}
  559. - component: {fileID: 9135536610966766493}
  560. m_Layer: 0
  561. m_Name: player_apron
  562. m_TagString: Untagged
  563. m_Icon: {fileID: 0}
  564. m_NavMeshLayer: 0
  565. m_StaticEditorFlags: 0
  566. m_IsActive: 1
  567. --- !u!4 &5965212798371097713
  568. Transform:
  569. m_ObjectHideFlags: 0
  570. m_CorrespondingSourceObject: {fileID: 0}
  571. m_PrefabInstance: {fileID: 0}
  572. m_PrefabAsset: {fileID: 0}
  573. m_GameObject: {fileID: 6496616781582263990}
  574. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  575. m_LocalPosition: {x: 0, y: 0, z: 0}
  576. m_LocalScale: {x: 1, y: 1, z: 1}
  577. m_Children: []
  578. m_Father: {fileID: 1167696238296845307}
  579. m_RootOrder: 0
  580. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  581. --- !u!212 &9135536610966766493
  582. SpriteRenderer:
  583. m_ObjectHideFlags: 0
  584. m_CorrespondingSourceObject: {fileID: 0}
  585. m_PrefabInstance: {fileID: 0}
  586. m_PrefabAsset: {fileID: 0}
  587. m_GameObject: {fileID: 6496616781582263990}
  588. m_Enabled: 1
  589. m_CastShadows: 0
  590. m_ReceiveShadows: 0
  591. m_DynamicOccludee: 1
  592. m_MotionVectors: 1
  593. m_LightProbeUsage: 1
  594. m_ReflectionProbeUsage: 1
  595. m_RayTracingMode: 0
  596. m_RayTraceProcedural: 0
  597. m_RenderingLayerMask: 1
  598. m_RendererPriority: 0
  599. m_Materials:
  600. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  601. m_StaticBatchInfo:
  602. firstSubMesh: 0
  603. subMeshCount: 0
  604. m_StaticBatchRoot: {fileID: 0}
  605. m_ProbeAnchor: {fileID: 0}
  606. m_LightProbeVolumeOverride: {fileID: 0}
  607. m_ScaleInLightmap: 1
  608. m_ReceiveGI: 1
  609. m_PreserveUVs: 0
  610. m_IgnoreNormalsForChartDetection: 0
  611. m_ImportantGI: 0
  612. m_StitchLightmapSeams: 1
  613. m_SelectedEditorRenderState: 0
  614. m_MinimumChartSize: 4
  615. m_AutoUVMaxDistance: 0.5
  616. m_AutoUVMaxAngle: 89
  617. m_LightmapParameters: {fileID: 0}
  618. m_SortingLayerID: 0
  619. m_SortingLayer: 0
  620. m_SortingOrder: 0
  621. m_Sprite: {fileID: 21300000, guid: 92c5da83b31a4504b93abd518db4f89a, type: 3}
  622. m_Color: {r: 1, g: 1, b: 1, a: 1}
  623. m_FlipX: 0
  624. m_FlipY: 0
  625. m_DrawMode: 0
  626. m_Size: {x: 9, y: 12.75}
  627. m_AdaptiveModeThreshold: 0.5
  628. m_SpriteTileMode: 0
  629. m_WasSpriteAssigned: 1
  630. m_MaskInteraction: 0
  631. m_SpriteSortPoint: 0