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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.InputSystem;
-
-
- [RequireComponent(typeof(PlayerInputManager))]
- public class PlayerManager : MonoBehaviour
- {
-
- [SerializeField]
- private PlayerList m_connectedPlayers;
-
- private PlayerInputManager m_playerManager;
-
-
- private void OnEnable()
- {
- DontDestroyOnLoad(gameObject);
- m_playerManager = GetComponent<PlayerInputManager>();
- }
-
- public void OnPlayerJoined(UnityEngine.InputSystem.PlayerInput player)
- {
- GameObject newPlayer = player.gameObject;
- Debug.Log($"New Player Joined");
-
- PlayerData data = m_connectedPlayers.AddPlayer(player);
- newPlayer.GetComponent<PlayerDataHolder>().Initialise(data);
-
- newPlayer.transform.SetParent(transform, false);
- }
-
-
- public void AllowJoin(bool value)
- {
- if (value)
- m_playerManager.EnableJoining();
- else
- m_playerManager.DisableJoining();
- }
-
-
-
- }
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