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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class spawner : MonoBehaviour
- {
- public GameObject childPrefab;
-
- public float spawnTime;
- private float timer = 0;
-
- public int startingAmount = 100;
-
- void Start()
- {
- for (int x = 0; x < startingAmount; x++)
- {
- SpawnBaby();
- }
- }
-
- public void SpawnBaby()
- {
- float _x = Random.Range(-45, 45);
- float _z = Random.Range(-35, 35);
-
- var _newChild = Instantiate(childPrefab, new Vector3(_x, 1.5f, _z), Quaternion.identity);
- _newChild.transform.parent = this.transform;
- }
- }
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