Global Game Jam 2021
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

91 lines
2.4 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-5879134100380881336
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 2
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 6
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: Conveyer
  24. m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  25. m_ShaderKeywords:
  26. m_LightmapFlags: 4
  27. m_EnableInstancingVariants: 0
  28. m_DoubleSidedGI: 0
  29. m_CustomRenderQueue: 2000
  30. stringTagMap:
  31. RenderType: Opaque
  32. disabledShaderPasses: []
  33. m_SavedProperties:
  34. serializedVersion: 3
  35. m_TexEnvs:
  36. - _BaseMap:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _BumpMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _EmissionMap:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _MainTex:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _MetallicGlossMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _OcclusionMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _SpecGlossMap:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. m_Floats:
  65. - _AlphaClip: 0
  66. - _Blend: 0
  67. - _BumpScale: 1
  68. - _Cull: 2
  69. - _Cutoff: 0.5
  70. - _DstBlend: 0
  71. - _EnvironmentReflections: 1
  72. - _GlossMapScale: 0
  73. - _Glossiness: 0
  74. - _GlossyReflections: 0
  75. - _Metallic: 0
  76. - _OcclusionStrength: 1
  77. - _QueueOffset: 0
  78. - _ReceiveShadows: 1
  79. - _Smoothness: 0.5
  80. - _SmoothnessTextureChannel: 0
  81. - _SpecularHighlights: 1
  82. - _SrcBlend: 1
  83. - _Surface: 0
  84. - _WorkflowMode: 1
  85. - _ZWrite: 1
  86. m_Colors:
  87. - _BaseColor: {r: 0.2735849, g: 0.2735849, b: 0.2735849, a: 1}
  88. - _Color: {r: 1, g: 1, b: 1, a: 1}
  89. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  90. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  91. m_BuildTextureStacks: []