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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class ControllerBase : MonoBehaviour
- {
- public CharacterController characterController;
- public float speed = 6f;
- public float sensitivity = 10f;
- public GameObject body;
- public GameObject testChild;
-
- public YeetController yeetController;
-
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
- Move();
- //Rotate();
-
- if(Input.GetButtonDown("Fire1"))
- {
- yeetController.parent = body;
- switch(yeetController.yeetState)
- {
- case YeetController.YeetState.Unheld:
- yeetController.Hold(testChild);
- // Grab nearest baby
- break;
- case YeetController.YeetState.Held:
- yeetController.Yeet();
- // Yeet baby
- break;
- case YeetController.YeetState.Yeeting:
- // Cooldown?
- break;
- }
-
- }
-
- }
-
- void Move()
- {
- float horizontal = Input.GetAxis("Horizontal");
- float vertical = Input.GetAxis("Vertical");
-
- Vector3 move = transform.forward * vertical + transform.right * horizontal;
- characterController.Move(speed * Time.deltaTime * move);
- }
-
- void Rotate()
- {
- float horizontal = Input.GetAxis("Mouse Y");
-
- body.transform.Rotate(0, horizontal * sensitivity, 0);
- }
-
-
- }
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