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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class HowToCycler : MonoBehaviour
- {
-
- [SerializeField]
- private GameObject[] m_AllPanels;
-
- private int m_count;
-
-
- private void OnEnable()
- {
- m_count = 0;
- foreach (GameObject panel in m_AllPanels)
- panel.SetActive(false);
-
- m_AllPanels[0].SetActive(true);
- }
-
- public void OnClickNext()
- {
- foreach(GameObject panel in m_AllPanels)
- panel.SetActive(false);
-
- m_count = (m_count + 1) % m_AllPanels.Length;
- m_AllPanels[m_count].SetActive(true);
- }
-
- private void OnClickBack()
- {
-
- }
-
-
- }
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