using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class KillZone : MonoBehaviour
|
|
{
|
|
public HerdController herd;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
herd = FindObjectOfType<HerdController>();
|
|
}
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
Debug.Log("Hit");
|
|
PlayerController horse = other.GetComponent<PlayerController>();
|
|
if (horse != null)
|
|
herd.RemoveHorse(horse);
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|