using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExplosionTest : MonoBehaviour
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{
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[SerializeField]
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private float Force = 1;
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private void OnTriggerEnter(Collider other)
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{
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var horse = other.GetComponent<PlayerController>();
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if (horse != null)
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{
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Vector3 force = Vector3.up * 2 + Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up) * Force;
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horse.AddForce(force);
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Debug.DrawRay(horse.transform.position, force, Color.red, 1f);
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Debug.Log("Throwing horse");
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}
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}
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}
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