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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KillZone : MonoBehaviour
{
public HerdController herd;
// Start is called before the first frame update
void Start()
{
herd = FindObjectOfType<HerdController>();
}
private void OnTriggerEnter(Collider other)
{
Debug.Log("Hit");
PlayerController horse = other.GetComponent<PlayerController>();
if (horse != null)
herd.RemoveHorse(horse);
}
// Update is called once per frame
void Update()
{
}
}