using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Objective : MonoBehaviour
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{
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private List<PlayerController> onObjective = new List<PlayerController>();
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private GameStateController GameState;
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// Start is called before the first frame update
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void Start()
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{
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GameState = FindObjectOfType<GameStateController>();
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}
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private void OnTriggerEnter(Collider other)
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{
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PlayerController horse = other.GetComponent<PlayerController>();
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if (horse != null)
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onObjective.Add(horse);
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}
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private void OnTriggerExit(Collider other)
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{
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PlayerController horse = other.GetComponent<PlayerController>();
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if (horse != null)
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onObjective.Remove(horse);
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}
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// Update is called once per frame
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void Update()
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{
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if(onObjective.Count >= 10)
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GameState.WinState();
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}
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}
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