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<li><a href="../classes/LTBezierPath.html">LTBezierPath</a></li>
<li><a href="../classes/LTDescr.html">LTDescr</a></li>
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<a href="https://www.assetstore.unity3d.com/en/#!/content/9455" target="_blank"><img src="http://dentedpixel.com/assets/LTEditor-doc-icon.jpg" width="175" height="175" /><br>Create tweens with: Visual Editor. Sculpt complex spline paths.</a>
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<a href="https://itunes.apple.com/us/app/monkeyshines/id530998075?mt=8" target="_blank"><img src="http://a1.mzstatic.com/us/r30/Purple3/v4/d4/2b/ce/d42bce69-b3d3-d7f8-88e9-caa92664b5b1/icon350x350.jpeg" width="175" height="175" /><br>RIN - A swinging good time!</a>
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<a href="https://itunes.apple.com/us/app/princess-piano/id445283531?mt=8" target="_blank"><img src="http://a3.mzstatic.com/us/r1000/096/Purple/v4/8c/1e/05/8c1e0590-db82-1d72-2956-2b6470f37ed0/mza_4230031260893485317.175x175-75.jpg" width="175" height="175" /><br>Princess Piano - Learn musical notation<br>in this melodious adventure!</a>
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<h1>LTDescr Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/LTDescr.cs.html#l5"><code>LTDescr.cs:5</code></a>
</div>
</div>
<div class="box intro">
<p>Internal Representation of a Tween<br>
<br>
This class represents all of the optional parameters you can pass to a method (it also represents the internal representation of the tween).<br><br>
<strong id='optional'>Optional Parameters</strong> are passed at the end of every method:<br>
<br>
  <i>Example:</i><br>
  LeanTween.moveX( gameObject, 1f, 1f).setEase( <a href="LeanTweenType.html">LeanTweenType</a>.easeInQuad ).setDelay(1f);<br>
<br>
You can pass the optional parameters in any order, and chain on as many as you wish.<br>
You can also <strong>pass parameters at a later time</strong> by saving a reference to what is returned.<br>
<br>
Retrieve a <strong>unique id</strong> for the tween by using the &quot;id&quot; property. You can pass this to LeanTween.pause, LeanTween.resume, LeanTween.cancel, LeanTween.isTweening methods<br>
<br>
  <h4>Example:</h4>
  int id = LeanTween.moveX(gameObject, 1f, 3f).id;<br></p>
<div style="color:gray">&nbsp;&nbsp;// pause a specific tween</div>
&nbsp;&nbsp;LeanTween.pause(id);<br>
<div style="color:gray">&nbsp;&nbsp;// resume later</div>
&nbsp;&nbsp;LeanTween.resume(id);<br>
<div style="color:gray">&nbsp;&nbsp;// check if it is tweening before kicking of a new tween</div>
&nbsp;&nbsp;if( LeanTween.isTweening( id ) ){<br>
&nbsp;&nbsp; &nbsp;&nbsp; LeanTween.cancel( id );<br>
&nbsp;&nbsp; &nbsp;&nbsp; LeanTween.moveZ(gameObject, 10f, 3f);<br>
&nbsp;&nbsp;}<br>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_LTDescr" class="method item">
<h3 class="name"><code>LTDescr</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l5"><code>LTDescr.cs:5</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method">
<a href="#method_pause">pause</a>
</li>
<li class="index-item method">
<a href="#method_resume">resume</a>
</li>
<li class="index-item method">
<a href="#method_setAxis">setAxis</a>
</li>
<li class="index-item method">
<a href="#method_setDelay">setDelay</a>
</li>
<li class="index-item method">
<a href="#method_setDirection">setDirection</a>
</li>
<li class="index-item method">
<a href="#method_setEase">setEase</a>
</li>
<li class="index-item method">
<a href="#method_setEase (AnimationCurve)">setEase (AnimationCurve)</a>
</li>
<li class="index-item method">
<a href="#method_setFrom">setFrom</a>
</li>
<li class="index-item method">
<a href="#method_setIgnoreTimeScale">setIgnoreTimeScale</a>
</li>
<li class="index-item method">
<a href="#method_setLoopClamp">setLoopClamp</a>
</li>
<li class="index-item method">
<a href="#method_setLoopOnce">setLoopOnce</a>
</li>
<li class="index-item method">
<a href="#method_setLoopPingPong">setLoopPingPong</a>
</li>
<li class="index-item method">
<a href="#method_setOnComplete">setOnComplete</a>
</li>
<li class="index-item method">
<a href="#method_setOnComplete (object)">setOnComplete (object)</a>
</li>
<li class="index-item method">
<a href="#method_setOnCompleteOnRepeat">setOnCompleteOnRepeat</a>
</li>
<li class="index-item method">
<a href="#method_setOnCompleteOnStart">setOnCompleteOnStart</a>
</li>
<li class="index-item method">
<a href="#method_setOnCompleteParam">setOnCompleteParam</a>
</li>
<li class="index-item method">
<a href="#method_setOnStart">setOnStart</a>
</li>
<li class="index-item method">
<a href="#method_setOnUpdate">setOnUpdate</a>
</li>
<li class="index-item method">
<a href="#method_setOnUpdate (object)">setOnUpdate (object)</a>
</li>
<li class="index-item method">
<a href="#method_setOnUpdate (Vector3)">setOnUpdate (Vector3)</a>
</li>
<li class="index-item method">
<a href="#method_setOnUpdateParam">setOnUpdateParam</a>
</li>
<li class="index-item method">
<a href="#method_setOrientToPath">setOrientToPath</a>
</li>
<li class="index-item method">
<a href="#method_setOrientToPath2d">setOrientToPath2d</a>
</li>
<li class="index-item method">
<a href="#method_setOvershoot">setOvershoot</a>
</li>
<li class="index-item method">
<a href="#method_setPassed">setPassed</a>
</li>
<li class="index-item method">
<a href="#method_setPeriod">setPeriod</a>
</li>
<li class="index-item method">
<a href="#method_setPoint">setPoint</a>
</li>
<li class="index-item method">
<a href="#method_setRecursive">setRecursive</a>
</li>
<li class="index-item method">
<a href="#method_setRepeat">setRepeat</a>
</li>
<li class="index-item method">
<a href="#method_setScale">setScale</a>
</li>
<li class="index-item method">
<a href="#method_setSpeed">setSpeed</a>
</li>
<li class="index-item method">
<a href="#method_setTime">setTime</a>
</li>
<li class="index-item method">
<a href="#method_setTo">setTo</a>
</li>
<li class="index-item method">
<a href="#method_setUseFrames">setUseFrames</a>
</li>
<li class="index-item method">
<a href="#method_updateNow">updateNow</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method_pause" class="method item">
<h3 class="name"><code>pause</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1160"><code>LTDescr.cs:1160</code></a>
</p>
</div>
<div class="description">
<p>Pause a tween</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
</div>
<div id="method_resume" class="method item">
<h3 class="name"><code>resume</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1175"><code>LTDescr.cs:1175</code></a>
</p>
</div>
<div class="description">
<p>Resume a paused tween</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
</div>
<div id="method_setAxis" class="method item">
<h3 class="name"><code>setAxis</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>axis</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1187"><code>LTDescr.cs:1187</code></a>
</p>
</div>
<div class="description">
<p>Set Axis optional axis for tweens where it is relevant</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">axis</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>either the tween rotates around, or the direction it faces in the case of setOrientToPath</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.move( ltLogo, path, 1.0f ).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true).setAxis(Vector3.forward);</p>
</div>
</div>
</div>
<div id="method_setDelay" class="method item">
<h3 class="name"><code>setDelay</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1201"><code>LTDescr.cs:1201</code></a>
</p>
</div>
<div class="description">
<p>Delay the start of a tween</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">float</code>
<span class="type">Float</span>
<div class="param-description">
<p>time The time to complete the tween in</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setDelay( 1.5f );</p>
</div>
</div>
</div>
<div id="method_setDirection" class="method item">
<h3 class="name"><code>setDirection</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>direction:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2236"><code>LTDescr.cs:2236</code></a>
</p>
</div>
<div class="description">
<p>Set the direction of a tween -1f for backwards 1f for forwards (currently only bezier and spline paths are supported)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">direction:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>the direction that the tween should run, -1f for backwards 1f for forwards</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveSpline(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setDirection(-1f);<br></p>
</div>
</div>
</div>
<div id="method_setEase" class="method item">
<h3 class="name"><code>setEase</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>easeType:LeanTweenType</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1216"><code>LTDescr.cs:1216</code></a>
</p>
</div>
<div class="description">
<p>Set the type of easing used for the tween. <br></p>
<ul><li><a href="LeanTweenType.html">List of all the ease types</a>.</li>
<li><a href="http://www.robertpenner.com/easing/easing_demo.html">This page helps visualize the different easing equations</a></li>
</ul>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">easeType:LeanTweenType</code>
<span class="type"><a href="../classes/LeanTweenType.html" class="crosslink">LeanTweenType</a></span>
<div class="param-description">
<p>the easing type to use</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setEase( LeanTweenType.easeInBounce );</p>
</div>
</div>
</div>
<div id="method_setEase (AnimationCurve)" class="method item">
<h3 class="name"><code>setEase (AnimationCurve)</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>easeDefinition:AnimationCurve</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1666"><code>LTDescr.cs:1666</code></a>
</p>
</div>
<div class="description">
<p>Set the type of easing used for the tween with a custom curve. <br></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">easeDefinition:AnimationCurve</code>
<span class="type">AnimationCurve</span>
<div class="param-description">
<p>an <a href="http://docs.unity3d.com/Documentation/ScriptReference/AnimationCurve.html" target="_blank">AnimationCure</a> that describes the type of easing you want, this is great for when you want a unique type of movement</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setEase( LeanTweenType.easeInBounce );</p>
</div>
</div>
</div>
<div id="method_setFrom" class="method item">
<h3 class="name"><code>setFrom</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>from:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1707"><code>LTDescr.cs:1707</code></a>
</p>
</div>
<div class="description">
<p>Set the beginning of the tween</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">from:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>the point you would like the tween to start at</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LTDescr descr = LeanTween.move( cube, Vector3.up, new Vector3(1f,3f,0f), 1.0f ).setFrom( new Vector3(5f,10f,3f) );<br></p>
</div>
</div>
</div>
<div id="method_setIgnoreTimeScale" class="method item">
<h3 class="name"><code>setIgnoreTimeScale</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>useUnScaledTime:bool</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1826"><code>LTDescr.cs:1826</code></a>
</p>
</div>
<div class="description">
<p>Set ignore time scale when tweening an object when you want the animation to be time-scale independent (ignores the Time.timeScale value). Great for pause screens, when you want all other action to be stopped (or slowed down)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">useUnScaledTime:bool</code>
<span class="type">Bool</span>
<div class="param-description">
<p>whether to use the unscaled time or not</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setRepeat( 2 ).setIgnoreTimeScale( true );</p>
</div>
</div>
</div>
<div id="method_setLoopClamp" class="method item">
<h3 class="name"><code>setLoopClamp</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>loops:int</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1875"><code>LTDescr.cs:1875</code></a>
</p>
</div>
<div class="description">
<p>When the animation gets to the end it starts back at where it began</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">loops:int</code>
<span class="type">Int</span>
<div class="param-description">
<p>(defaults to -1) how many times you want the loop to happen (-1 for an infinite number of times)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setLoopClamp( 2 );</p>
</div>
</div>
</div>
<div id="method_setLoopOnce" class="method item">
<h3 class="name"><code>setLoopOnce</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1866"><code>LTDescr.cs:1866</code></a>
</p>
</div>
<div class="description">
<p>No looping involved, just run once (the default)</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setLoopOnce();</p>
</div>
</div>
</div>
<div id="method_setLoopPingPong" class="method item">
<h3 class="name"><code>setLoopPingPong</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>loops:int</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1894"><code>LTDescr.cs:1894</code></a>
</p>
</div>
<div class="description">
<p>When the animation gets to the end it then tweens back to where it started (and on, and on)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">loops:int</code>
<span class="type">Int</span>
<div class="param-description">
<p>(defaults to -1) how many times you want the loop to happen in both directions (-1 for an infinite number of times). Passing a value of 1 will cause the object to go towards and back from it's destination once.</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setLoopPingPong( 2 );</p>
</div>
</div>
</div>
<div id="method_setOnComplete" class="method item">
<h3 class="name"><code>setOnComplete</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onComplete:Action</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1914"><code>LTDescr.cs:1914</code></a>
</p>
</div>
<div class="description">
<p>Have a method called when the tween finishes</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onComplete:Action</code>
<span class="type">Action</span>
<div class="param-description">
<p>the method that should be called when the tween is finished ex: tweenFinished(){ }</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setOnComplete( tweenFinished );</p>
</div>
</div>
</div>
<div id="method_setOnComplete (object)" class="method item">
<h3 class="name"><code>setOnComplete (object)</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onComplete:Action&lt;object&gt;</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1928"><code>LTDescr.cs:1928</code></a>
</p>
</div>
<div class="description">
<p>Have a method called when the tween finishes</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onComplete:Action&lt;object&gt;</code>
<span class="type">Action<object></span>
<div class="param-description">
<p>the method that should be called when the tween is finished ex: tweenFinished( object myObj ){ }</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setOnComplete( tweenFinished );</p>
</div>
</div>
</div>
<div id="method_setOnCompleteOnRepeat" class="method item">
<h3 class="name"><code>setOnCompleteOnRepeat</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>isOn:bool</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2174"><code>LTDescr.cs:2174</code></a>
</p>
</div>
<div class="description">
<p>Set the onComplete method to be called at the end of every loop cycle (also applies to the delayedCall method)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">isOn:bool</code>
<span class="type">Bool</span>
<div class="param-description">
<p>does call onComplete on every loop cycle</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.delayedCall(gameObject,0.3f, delayedMethod).setRepeat(4).setOnCompleteOnRepeat(true);</p>
</div>
</div>
</div>
<div id="method_setOnCompleteOnStart" class="method item">
<h3 class="name"><code>setOnCompleteOnStart</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>isOn:bool</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2187"><code>LTDescr.cs:2187</code></a>
</p>
</div>
<div class="description">
<p>Set the onComplete method to be called at the beginning of the tween (it will still be called when it is completed as well)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">isOn:bool</code>
<span class="type">Bool</span>
<div class="param-description">
<p>does call onComplete at the start of the tween</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.delayedCall(gameObject, 2f, ()=&gt;{<br> // Flash an object 5 times
 LeanTween.alpha(gameObject, 0f, 1f);<br>
 LeanTween.alpha(gameObject, 1f, 0f).setDelay(1f);<br>
}).setOnCompleteOnStart(true).setRepeat(5);<br></p>
</div>
</div>
</div>
<div id="method_setOnCompleteParam" class="method item">
<h3 class="name"><code>setOnCompleteParam</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onComplete:object</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1949"><code>LTDescr.cs:1949</code></a>
</p>
</div>
<div class="description">
<p>Pass an object to along with the onComplete Function</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onComplete:object</code>
<span class="type">Object</span>
<div class="param-description">
<p>an object that</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.delayedCall(1.5f, enterMiniGameStart).setOnCompleteParam( new object[]{&quot;&quot;+5} );<br><br>
void enterMiniGameStart( object val ){<br>
 object[] arr = (object [])val;<br>
 int lvl = int.Parse((string)arr[0]);<br>
}<br></p>
</div>
</div>
</div>
<div id="method_setOnStart" class="method item">
<h3 class="name"><code>setOnStart</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onStart:Action&lt;&gt;</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2220"><code>LTDescr.cs:2220</code></a>
</p>
</div>
<div class="description">
<p>Have a method called when the tween starts</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onStart:Action&lt;&gt;</code>
<span class="type">Action<></span>
<div class="param-description">
<p>the method that should be called when the tween is starting ex: tweenStarted( ){ }</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p><i>C#:</i><br>
LeanTween.moveX(gameObject, 5f, 2.0f ).setOnStart( ()=&gt;{ Debug.Log(&quot;I started!&quot;); });
<i>Javascript:</i><br>
LeanTween.moveX(gameObject, 5f, 2.0f ).setOnStart( function(){ Debug.Log(&quot;I started!&quot;); } );</p>
</div>
</div>
</div>
<div id="method_setOnUpdate" class="method item">
<h3 class="name"><code>setOnUpdate</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onUpdate:Action&lt;float&gt;</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1968"><code>LTDescr.cs:1968</code></a>
</p>
</div>
<div class="description">
<p>Have a method called on each frame that the tween is being animated (passes a float value)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onUpdate:Action&lt;float&gt;</code>
<span class="type">Action<float></span>
<div class="param-description">
<p>a method that will be called on every frame with the float value of the tweened object</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setOnUpdate( tweenMoved );<br>
<br>
void tweenMoved( float val ){ }<br></p>
</div>
</div>
</div>
<div id="method_setOnUpdate (object)" class="method item">
<h3 class="name"><code>setOnUpdate (object)</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onUpdate:Action&lt;float,object&gt;</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2030"><code>LTDescr.cs:2030</code></a>
</p>
</div>
<div class="description">
<p>Have a method called on each frame that the tween is being animated (passes a float value and a object)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onUpdate:Action&lt;float,object&gt;</code>
<span class="type">Action<float,object></span>
<div class="param-description">
<p>a method that will be called on every frame with the float value of the tweened object, and an object of the person's choosing</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setOnUpdate( tweenMoved ).setOnUpdateParam( myObject );<br>
<br>
void tweenMoved( float val, object obj ){ }<br></p>
</div>
</div>
</div>
<div id="method_setOnUpdate (Vector3)" class="method item">
<h3 class="name"><code>setOnUpdate (Vector3)</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onUpdate:Action&lt;Vector3&gt;</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2064"><code>LTDescr.cs:2064</code></a>
</p>
</div>
<div class="description">
<p>Have a method called on each frame that the tween is being animated (passes a float value)</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onUpdate:Action&lt;Vector3&gt;</code>
<span class="type">Action<Vector3></span>
<div class="param-description">
<p>a method that will be called on every frame with the float value of the tweened object</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setOnUpdate( tweenMoved );<br>
<br>
void tweenMoved( Vector3 val ){ }<br></p>
</div>
</div>
</div>
<div id="method_setOnUpdateParam" class="method item">
<h3 class="name"><code>setOnUpdateParam</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>onUpdateParam:object</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2084"><code>LTDescr.cs:2084</code></a>
</p>
</div>
<div class="description">
<p>Have an object passed along with the onUpdate method</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">onUpdateParam:object</code>
<span class="type">Object</span>
<div class="param-description">
<p>an object that will be passed along with the onUpdate method</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setOnUpdate( tweenMoved ).setOnUpdateParam( myObject );<br>
<br>
void tweenMoved( float val, object obj ){ }<br></p>
</div>
</div>
</div>
<div id="method_setOrientToPath" class="method item">
<h3 class="name"><code>setOrientToPath</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>doesOrient:bool</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2099"><code>LTDescr.cs:2099</code></a>
</p>
</div>
<div class="description">
<p>While tweening along a curve, set this property to true, to be perpendicalur to the path it is moving upon</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">doesOrient:bool</code>
<span class="type">Bool</span>
<div class="param-description">
<p>whether the gameobject will orient to the path it is animating along</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.move( ltLogo, path, 1.0f ).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true).setAxis(Vector3.forward);<br></p>
</div>
</div>
</div>
<div id="method_setOrientToPath2d" class="method item">
<h3 class="name"><code>setOrientToPath2d</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>doesOrient:bool</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2118"><code>LTDescr.cs:2118</code></a>
</p>
</div>
<div class="description">
<p>While tweening along a curve, set this property to true, to be perpendicalur to the path it is moving upon</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">doesOrient:bool</code>
<span class="type">Bool</span>
<div class="param-description">
<p>whether the gameobject will orient to the path it is animating along</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.move( ltLogo, path, 1.0f ).setEase(LeanTweenType.easeOutQuad).setOrientToPath2d(true).setAxis(Vector3.forward);<br></p>
</div>
</div>
</div>
<div id="method_setOvershoot" class="method item">
<h3 class="name"><code>setOvershoot</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>overshoot:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1627"><code>LTDescr.cs:1627</code></a>
</p>
</div>
<div class="description">
<p>Set how far past a tween will overshoot for certain ease types (compatible: easeInBack, easeInOutBack, easeOutBack, easeOutElastic, easeInElastic, easeInOutElastic). <br></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">overshoot:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>how far past the destination it will go before settling in</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setEase( LeanTweenType.easeOutBack ).setOvershoot(2f);</p>
</div>
</div>
</div>
<div id="method_setPassed" class="method item">
<h3 class="name"><code>setPassed</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>passedTime:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1747"><code>LTDescr.cs:1747</code></a>
</p>
</div>
<div class="description">
<p>Set the point of time the tween will start in</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">passedTime:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>the length of time in seconds the tween will start in</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>int tweenId = LeanTween.moveX(gameObject, 5f, 2.0f ).id;<br>
// Later<br>
LTDescr descr = description( tweenId );<br>
descr.setPassed( 1f );<br></p>
</div>
</div>
</div>
<div id="method_setPeriod" class="method item">
<h3 class="name"><code>setPeriod</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>period:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1640"><code>LTDescr.cs:1640</code></a>
</p>
</div>
<div class="description">
<p>Set how short the iterations are for certain ease types (compatible: easeOutElastic, easeInElastic, easeInOutElastic). <br></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">period:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>how short the iterations are that the tween will animate at (default 0.3f)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setEase( LeanTweenType.easeOutElastic ).setPeriod(0.3f);</p>
</div>
</div>
</div>
<div id="method_setPoint" class="method item">
<h3 class="name"><code>setPoint</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>point:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2151"><code>LTDescr.cs:2151</code></a>
</p>
</div>
<div class="description">
<p>Set the point at which the GameObject will be rotated around</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">point:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>point at which you want the object to rotate around (local space)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.rotateAround( cube, Vector3.up, 360.0f, 1.0f ) .setPoint( new Vector3(1f,0f,0f) ) .setEase( LeanTweenType.easeInOutBounce );<br></p>
</div>
</div>
</div>
<div id="method_setRecursive" class="method item">
<h3 class="name"><code>setRecursive</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>useRecursion:bool</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l2268"><code>LTDescr.cs:2268</code></a>
</p>
</div>
<div class="description">
<p>Set whether or not the tween will recursively effect an objects children in the hierarchy</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">useRecursion:bool</code>
<span class="type">Bool</span>
<div class="param-description">
<p>whether the tween will recursively effect an objects children in the hierarchy</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.alpha(gameObject, 0f, 1f).setRecursive(true);<br></p>
</div>
</div>
</div>
<div id="method_setRepeat" class="method item">
<h3 class="name"><code>setRepeat</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>repeatNum:int</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1796"><code>LTDescr.cs:1796</code></a>
</p>
</div>
<div class="description">
<p>Set the tween to repeat a number of times.</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">repeatNum:int</code>
<span class="type">Int</span>
<div class="param-description">
<p>the number of times to repeat the tween. -1 to repeat infinite times</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setRepeat( 10 ).setLoopPingPong();</p>
</div>
</div>
</div>
<div id="method_setScale" class="method item">
<h3 class="name"><code>setScale</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>scale:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1653"><code>LTDescr.cs:1653</code></a>
</p>
</div>
<div class="description">
<p>Set how large the effect is for certain ease types (compatible: punch, shake, animation curves). <br></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">scale:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>how much the ease will be multiplied by (default 1f)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setEase( LeanTweenType.punch ).setScale(2f);</p>
</div>
</div>
</div>
<div id="method_setSpeed" class="method item">
<h3 class="name"><code>setSpeed</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>speed:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1781"><code>LTDescr.cs:1781</code></a>
</p>
</div>
<div class="description">
<p>Set the finish time of the tween</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">speed:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>the speed in unity units per second you wish the object to travel (overrides the given time)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveLocalZ( gameObject, 10f, 1f).setSpeed(0.2f) // the given time is ignored when speed is set<br></p>
</div>
</div>
</div>
<div id="method_setTime" class="method item">
<h3 class="name"><code>setTime</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>finishTime:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1763"><code>LTDescr.cs:1763</code></a>
</p>
</div>
<div class="description">
<p>Set the finish time of the tween</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">finishTime:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>the length of time in seconds you wish the tween to complete in</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>int tweenId = LeanTween.moveX(gameObject, 5f, 2.0f ).id;<br>
// Later<br>
LTDescr descr = description( tweenId );<br>
descr.setTime( 1f );<br></p>
</div>
</div>
</div>
<div id="method_setTo" class="method item">
<h3 class="name"><code>setTo</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>to:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1681"><code>LTDescr.cs:1681</code></a>
</p>
</div>
<div class="description">
<p>Set the end that the GameObject is tweening towards</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">to:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>point at which you want the tween to reach</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LTDescr descr = LeanTween.move( cube, Vector3.up, new Vector3(1f,3f,0f), 1.0f ).setEase( LeanTweenType.easeInOutBounce );<br>
// Later your want to change your destination or your destiation is constantly moving<br>
descr.setTo( new Vector3(5f,10f,3f) );<br></p>
</div>
</div>
</div>
<div id="method_setUseFrames" class="method item">
<h3 class="name"><code>setUseFrames</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>useFrames:bool</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l1840"><code>LTDescr.cs:1840</code></a>
</p>
</div>
<div class="description">
<p>Use frames when tweening an object, when you don't want the animation to be time-frame independent...</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">useFrames:bool</code>
<span class="type">Bool</span>
<div class="param-description">
<p>whether to use estimated time or not</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 2.0f ).setRepeat( 2 ).setUseFrames( true );</p>
</div>
</div>
</div>
<div id="method_updateNow" class="method item">
<h3 class="name"><code>updateNow</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTDescr.cs.html#l925"><code>LTDescr.cs:925</code></a>
</p>
</div>
<div class="description">
<p>If you need a tween to happen immediately instead of waiting for the next Update call, you can force it with this method</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTDescr.html" class="crosslink">LTDescr</a></span>:
<p>LTDescr an object that distinguishes the tween</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LeanTween.moveX(gameObject, 5f, 0f ).updateNow();</p>
</div>
</div>
</div>
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