using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/**
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* Internal Representation of a Sequence<br>
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* <br>
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* <h4>Example:</h4>
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* var seq = LeanTween.sequence();<br>
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* seq.append(1f); <span style="color:gray">// delay everything one second</span><br>
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* seq.append( () => { <span style="color:gray">// fire an event before start</span><br>
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* Debug.Log("I have started");<br>
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* });<br>
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* seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); <span style="color:gray">// do a tween</span><br>
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* seq.append( (object obj) => { <span style="color:gray">// fire event after tween</span><br>
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* var dict = obj as Dictionary<string,string>;<br>
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* Debug.Log("We are done now obj value:"+dict["hi"]);<br>
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* }, new Dictionary<string,string>(){ {"hi","sup"} } );<br>
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* @class LTSeq
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* @constructor
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*/
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public class LTSeq {
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public LTSeq previous;
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public LTSeq current;
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public LTDescr tween;
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public float totalDelay;
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public float timeScale;
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private int debugIter;
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public uint counter;
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public bool toggle = false;
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private uint _id;
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public int id{
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get{
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uint toId = _id | counter << 16;
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/*uint backId = toId & 0xFFFF;
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uint backCounter = toId >> 16;
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if(_id!=backId || backCounter!=counter){
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Debug.LogError("BAD CONVERSION toId:"+_id);
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}*/
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return (int)toId;
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}
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}
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public void reset(){
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previous = null;
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tween = null;
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totalDelay = 0f;
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}
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public void init(uint id, uint global_counter){
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reset();
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_id = id;
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counter = global_counter;
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this.current = this;
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}
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private LTSeq addOn(){
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this.current.toggle = true;
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LTSeq lastCurrent = this.current;
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this.current = LeanTween.sequence(true);
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Debug.Log("this.current:" + this.current.id + " lastCurrent:" + lastCurrent.id);
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this.current.previous = lastCurrent;
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lastCurrent.toggle = false;
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this.current.totalDelay = lastCurrent.totalDelay;
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this.current.debugIter = lastCurrent.debugIter + 1;
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return current;
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}
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private float addPreviousDelays(){
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// Debug.Log("delay:"+delay+" count:"+this.current.count+" this.current.totalDelay:"+this.current.totalDelay);
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LTSeq prev = this.current.previous;
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if (prev != null && prev.tween!=null) {
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return this.current.totalDelay + prev.tween.time;
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}
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return this.current.totalDelay;
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}
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/**
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* Add a time delay to the sequence
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* @method append (delay)
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* @param {float} delay:float amount of time to add to the sequence
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* @return {LTSeq} LTDescr an object that distinguishes the tween
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* var seq = LeanTween.sequence();<br>
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* seq.append(1f); // delay everything one second<br>
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* seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween<br>
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*/
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public LTSeq append( float delay ){
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this.current.totalDelay += delay;
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return this.current;
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}
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/**
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* Add a time delay to the sequence
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* @method append (method)
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* @param {System.Action} callback:System.Action method you want to be called
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* @return {LTSeq} LTSeq an object that you can add tweens, methods and time on to
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* @example
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* var seq = LeanTween.sequence();<br>
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* seq.append( () => { // fire an event before start<br>
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* Debug.Log("I have started");<br>
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* });<br>
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* seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween<br>
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* seq.append( () => { // fire event after tween<br>
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* Debug.Log("We are done now");<br>
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* });;<br>
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*/
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public LTSeq append( System.Action callback ){
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LTDescr newTween = LeanTween.delayedCall(0f, callback);
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// Debug.Log("newTween:" + newTween);
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append(newTween);
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return addOn();
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}
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/**
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* Add a time delay to the sequence
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* @method add (method(object))
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* @param {System.Action} callback:System.Action method you want to be called
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* @return {LTSeq} LTSeq an object that you can add tweens, methods and time on to
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* @example
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* var seq = LeanTween.sequence();<br>
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* seq.append( () => { // fire an event before start<br>
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* Debug.Log("I have started");<br>
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* });<br>
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* seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween<br>
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* seq.append((object obj) => { // fire event after tween
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* var dict = obj as Dictionary<string,string>;
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* Debug.Log("We are done now obj value:"+dict["hi"]);
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* }, new Dictionary<string,string>(){ {"hi","sup"} } );
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*/
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public LTSeq append( System.Action<object> callback, object obj ){
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append(LeanTween.delayedCall(0f, callback).setOnCompleteParam(obj));
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return addOn();
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}
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public LTSeq append( GameObject gameObject, System.Action callback ){
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append(LeanTween.delayedCall(gameObject, 0f, callback));
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return addOn();
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}
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public LTSeq append( GameObject gameObject, System.Action<object> callback, object obj ){
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append(LeanTween.delayedCall(gameObject, 0f, callback).setOnCompleteParam(obj));
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return addOn();
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}
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/**
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* Retrieve a sequencer object where you can easily chain together tweens and methods one after another
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*
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* @method add (tween)
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* @return {LTSeq} LTSeq an object that you can add tweens, methods and time on to
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* @example
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* var seq = LeanTween.sequence();<br>
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* seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a move tween<br>
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* seq.append( LeanTween.rotateAround( avatar1, Vector3.forward, 360f, 1f ) ); // then do a rotate tween<br>
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*/
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public LTSeq append( LTDescr tween ){
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this.current.tween = tween;
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// Debug.Log("tween:" + tween + " delay:" + this.current.totalDelay);
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this.current.totalDelay = addPreviousDelays();
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tween.setDelay( this.current.totalDelay );
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return addOn();
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}
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public LTSeq insert( LTDescr tween ){
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this.current.tween = tween;
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tween.setDelay( addPreviousDelays() );
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return addOn();
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}
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public LTSeq setScale( float timeScale ){
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// Debug.Log("this.current:" + this.current.previous.debugIter+" tween:"+this.current.previous.tween);
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setScaleRecursive(this.current, timeScale, 500);
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return addOn();
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}
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private void setScaleRecursive( LTSeq seq, float timeScale, int count ){
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if (count > 0) {
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this.timeScale = timeScale;
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// Debug.Log("seq.count:" + count + " seq.tween:" + seq.tween);
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seq.totalDelay *= timeScale;
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if (seq.tween != null) {
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// Debug.Log("seq.tween.time * timeScale:" + seq.tween.time * timeScale + " seq.totalDelay:"+seq.totalDelay +" time:"+seq.tween.time+" seq.tween.delay:"+seq.tween.delay);
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if (seq.tween.time != 0f)
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seq.tween.setTime(seq.tween.time * timeScale);
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seq.tween.setDelay(seq.tween.delay * timeScale);
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}
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if (seq.previous != null)
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setScaleRecursive(seq.previous, timeScale, count - 1);
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}
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}
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public LTSeq reverse(){
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return addOn();
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}
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}
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