using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { public GameObject target; public float camHeight; void Follow() { Vector3 tempDest = target.transform.position; tempDest.y = camHeight; Vector3 destination = Vector3.Lerp(transform.position, tempDest, 1); transform.position = destination; } // Update is called once per frame void FixedUpdate() { Follow(); } }