using System.Collections; using System.Collections.Generic; using UnityEngine; public class KillZone : MonoBehaviour { public HerdController herd; // Start is called before the first frame update void Start() { herd = FindObjectOfType(); } private void OnTriggerEnter(Collider other) { Debug.Log("Hit"); PlayerController horse = other.GetComponent(); if (horse != null) herd.RemoveHorse(horse); } // Update is called once per frame void Update() { } }