using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlackHole : MonoBehaviour { [SerializeField] private float Force = 5; private void OnTriggerStay(Collider other) { var horse = other.GetComponent(); if (horse != null) { Vector3 direction = horse.transform.position - transform.position; horse.AddForce(direction.normalized * Force); } } }