using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExplosionTest : MonoBehaviour { [SerializeField] private float Force = 1; private void OnTriggerEnter(Collider other) { var horse = other.GetComponent(); if (horse != null) { Vector3 force = Vector3.up * 2 + Vector3.ProjectOnPlane(Random.insideUnitSphere, Vector3.up) * Force; horse.AddForce(force); Debug.DrawRay(horse.transform.position, force, Color.red, 1f); Debug.Log("Throwing horse"); } } }