From 19d3db8a2d9d9e671717df6fc632d851b8b74e74 Mon Sep 17 00:00:00 2001 From: Joshua Reason Date: Sat, 1 Feb 2020 13:00:24 +1100 Subject: [PATCH] Spawning works --- Assets/Scripts.meta | 8 + Assets/Scripts/Extensions.meta | 8 + .../Extensions/GameObjectExtensions.cs | 27 + .../Extensions/GameObjectExtensions.cs.meta | 11 + .../Extensions/IEnumeratorExtensions.cs | 20 + .../Extensions/IEnumeratorExtensions.cs.meta | 11 + Assets/Scripts/Input.meta | 8 + Assets/Scripts/Input/HerdController.cs | 109 +++ Assets/Scripts/Input/HerdController.cs.meta | 11 + Assets/Scripts/Input/PlayerInput.cs | 14 + Assets/Scripts/Input/PlayerInput.cs.meta | 11 + Assets/WorldAssets.meta | 8 + Assets/WorldAssets/Prefabs.meta | 8 + Assets/WorldAssets/Prefabs/Cube.prefab | 722 ++++++++++++++++++ Assets/WorldAssets/Prefabs/Cube.prefab.meta | 7 + Packages/manifest.json | 6 +- ProjectSettings/EditorSettings.asset | 4 +- ProjectSettings/ProjectSettings.asset | 2 +- ProjectSettings/XRSettings.asset | 3 + 19 files changed, 990 insertions(+), 8 deletions(-) create mode 100644 Assets/Scripts.meta create mode 100644 Assets/Scripts/Extensions.meta create mode 100644 Assets/Scripts/Extensions/GameObjectExtensions.cs create mode 100644 Assets/Scripts/Extensions/GameObjectExtensions.cs.meta create mode 100644 Assets/Scripts/Extensions/IEnumeratorExtensions.cs create mode 100644 Assets/Scripts/Extensions/IEnumeratorExtensions.cs.meta create mode 100644 Assets/Scripts/Input.meta create mode 100644 Assets/Scripts/Input/HerdController.cs create mode 100644 Assets/Scripts/Input/HerdController.cs.meta create mode 100644 Assets/Scripts/Input/PlayerInput.cs create mode 100644 Assets/Scripts/Input/PlayerInput.cs.meta create mode 100644 Assets/WorldAssets.meta create mode 100644 Assets/WorldAssets/Prefabs.meta create mode 100644 Assets/WorldAssets/Prefabs/Cube.prefab create mode 100644 Assets/WorldAssets/Prefabs/Cube.prefab.meta create mode 100644 ProjectSettings/XRSettings.asset diff --git a/Assets/Scripts.meta 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class GameObjectExtensions +{ + + /// + /// Retourns the bounds of all colliders in a gameobject + /// + /// Gameobject to get bounds of + /// Bounds of gameobject + public static Bounds GetBounds(this GameObject gameObject) + { + + Bounds bounds = new Bounds(gameObject.transform.position, Vector3.zero); + Collider[] colliders = gameObject.GetComponentsInChildren(); + foreach (Collider col in colliders) + { + bounds.Encapsulate(col.bounds); + } + + return bounds; + } + + +} diff --git a/Assets/Scripts/Extensions/GameObjectExtensions.cs.meta b/Assets/Scripts/Extensions/GameObjectExtensions.cs.meta new file mode 100644 index 0000000..4b80232 --- /dev/null +++ b/Assets/Scripts/Extensions/GameObjectExtensions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2d722badd419ef41af065f5a20e1d6a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Extensions/IEnumeratorExtensions.cs b/Assets/Scripts/Extensions/IEnumeratorExtensions.cs new file mode 100644 index 0000000..567b2fd --- /dev/null +++ b/Assets/Scripts/Extensions/IEnumeratorExtensions.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections; +using System.Collections.Generic; + + +public static class IEnumeratorExtensions +{ + + /// + /// Loops through all items in a a collection and applies an action to them + /// + /// collection to loop through + /// Action to apply + public static void ForEach(this IEnumerable collection, Action action) + { + foreach (var item in collection) + action(item); + } + +} diff --git a/Assets/Scripts/Extensions/IEnumeratorExtensions.cs.meta b/Assets/Scripts/Extensions/IEnumeratorExtensions.cs.meta new file mode 100644 index 0000000..bdebb46 --- /dev/null +++ b/Assets/Scripts/Extensions/IEnumeratorExtensions.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 30158a79502552f40b6d620e395eca97 +MonoImporter: + 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HerdCount = 50; + + [SerializeField] + private Transform SpawnPoint; + + private List Herd; + + + + //Recieved movement input from player + private void OnMovement(InputValue value) + { + Vector2 input = value.Get(); + + } + + + [ContextMenu("Spawn")] + private void SpawnHerd() + { + float radius = 0; + GameObject prefabExample = Instantiate(Prefab); + Bounds bound = prefabExample.GetBounds(); + Debug.Log(bound.size); + Destroy(prefabExample); + + if (Herd != null) + Herd.ForEach(p => Destroy(p)); + Herd = new List(); + + for (int i = 0; i < HerdCount; i++) + { + + + + int SpawnAttempt = 0; + while (true) + { + + Vector3 position = Vector3.ProjectOnPlane(Random.onUnitSphere, Vector3.up) * radius; + Quaternion rotation = Quaternion.Euler(0, Random.Range(-25, 25), 0); + if (SpawnPoint != null) + position += SpawnPoint.position; + + if (SpawnPositionValid(position,rotation, bound)) + { + GameObject newObject = Instantiate(Prefab, position, rotation, transform); + + Herd.Add(newObject); + + + break; + } + + + SpawnAttempt++; + if (SpawnAttempt % 10 == 0) + { + radius += bound.size.magnitude; + } + if (SpawnAttempt == 100) + break; + } + + + + Debug.Log("Total Spawned: " + Herd.Count); + } + } + + + private bool SpawnPositionValid(Vector3 position,Quaternion rotation ,Bounds bound) + { + Collider[] colliders = Physics.OverlapBox(position, bound.extents,rotation); + + Debug.DrawLine(position, position + Vector3.up); + + foreach(Collider col in colliders) + { + if (col.GetComponentInChildren()) + return false; + if (col.GetComponentInParent()) + return false; + } + + return true; + } + + + + + + + + +} diff --git a/Assets/Scripts/Input/HerdController.cs.meta b/Assets/Scripts/Input/HerdController.cs.meta new file mode 100644 index 0000000..7334c13 --- /dev/null +++ b/Assets/Scripts/Input/HerdController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 98ac8f1294983784896047d8a4f215cc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + 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